The Corridors of Frostfound

 is a Sunless Sea Story Event.

Trigger conditions
 is triggered by doing the Enter Frostfound action in Frostfound.

Overview
The Corridors of Frostfound are tough for low level players to navigate. They will either take stat points directly, or use up all your resources, or perhaps both. Unless you have a specific goal, it's not wise to enter. With that said, specific goals include
 * , a Steam achievement
 * . (note: there are other, far easier ways to obtain this)
 * , a Steam achievement
 * . (note: there are other, far easier ways to obtain this)

Also note that if you choose to use items and stat checks to pass the rooms, Terror will decrease with every failure (which counter-intuitively is NOT a good thing here); it sets your progress back, returning you to earlier rooms. The thresholds for each room are listed below. Losing a single point of a statistic isn't necessarily the worst choice in this case. Also, unless you wish to leave with 100 x Terror, bring a  Judgements' Egg,  Sunlight-Filled Mirrorcatch Box or make sure to renounce the gods before hand. If you have Something Awaits You, you can reduce 10 terror in Frostfound port.

The Corridors of Frostfound
Light! A hundred rich and blinding colours filter through the ice. It's like drinking a kaleidoscope. It's like being kidnapped by rainbows. The colours shift with every step you take, revealing shining corridors. In each and every corridor, your reflection waits.

Description
Every facet of the ice-crystal wall is the hard and depthless blue of a desert sky. You take one step further in, and that blue plucks at your senses. Vertigo spins you. A voice intones: THIS WAS THE SKY.

Trigger Conditions
Terror = 20 - 24

Description
Perspective confounds you. This place stretches away every direction through a dusty purple haze, as if you float in a cloud. The air is chill and crackling. Vast and shadowy shapes hang lifeless in the distant cloud, fluid staining their hides. Whale-things and beast-things, bigger than dirigibles, bigger than cities. You are a speck in the cloud. Are you still inside Frostfound?

Once again, there is a voice, lifeless as leaden type. THERE WERE CASUALTIES.

Trigger Conditions
Terror = 25 - 34

Description
You are bathed in crimson light, thick as cream. It warms your skin and fills your mouth with the taste of iron. THIS IS ONLY A MEMORY, a voice intones. THE CRIME IS FORGOTTEN. ITS SHADOW REMAINS.

Trigger Conditions
Terror = 35-49

Description
Rich deep fresh green of infinite depths and tints. If secrets had a colour, it would be this. It baffles and delights the eye. A chilly wind brushes you. SOMETHING SOUGHT, the voice intones. SOMETHING LOST.

Trigger Conditions
Terror = 50-69

Story description
A narrow space of blinding light, all colours and none, between the towers of Brite and the towers of Teneb. Once on the Bridge, you will be exposed, like an insect in the desert, like a fresh carcass on the operating table, like a jewel in the sun.

Trigger conditions
Terror = 70 - 94

Description
The light here is very different. The ice-crystal walls are invisible behind a soft and luminous fog. Even the air is warmer. Your shadow paces you, stalking the boundaries of the fog.

KNOW YOURSELF, a voice intones.

Trigger Conditions
Terror = 95 - 99

Description
Almost silence. Soft breath. The crushing pressure of once-lived experience, as at the core of a star-corpse. Frostfound's lightless heart.

Trigger Conditions
Terror = 100