The Final Voyage of the Nocturne

 is a Sunless Sea Story Event.

Trigger conditions
The Secret of the Nocturne is triggered after selecting the The Final Voyage of the Nocturne action on The Wreck of the Nocturne.

Overview
We're approaching the end of the Saviour's Rocks story. We've come through Preparing for the Festival of Silk, The Web of Stone, A council of sorrow, The Secret of the Nocturne, a council of joy, through The Wreck of the Nocturne and here we are, The Final Voyage of the Nocturne. There's a Lorn-Fluke who's signed some sort of deal with the Spiders of Saviour's Rocks, but Spiders are unhappy about the deal, so the Spiders wants you kill it. Careful not to become their stooge.
 * If you managed to grab the Captain of the Nocturne during A council of joy, you'll have some extra options, indicated when one of the requirements is Saviour's Rocks: The Fate of the Nocturne ≥ 11

Story description
You'd never get her back to Fallen London, but she might just survive the trip to Saviour's Rocks.

Interactions
You lost 5 Crew on entering, and these represent your health, represented by Saviour's Rocks: Nocturne Integrity. It starts at 10. Try not to let it get to 0. If it's more than 4 towards the end of the fight, certain extra options will be available. There's also a timer, reflected by Saviour's Rocks: The Final Voyage of the Nocturne. Things will kick off when it hits 6.

Not much actually happens in this section, unless you count building tension (which you should), and you'll be kicked to the Battle with an Avaricious Lorn-Fluke to play out the actual fight.

Battle with an Avaricious Lorn-Fluke


Starting here, you have 10 health (represented by Saviour's Rocks: Nocturne Integrity) as does the Lorn-Fluke (represented by Saviour's Rocks: Avaricious Lorn-Fluke's Will). The goal is to knock down his health before he eats your face destroys the Nocturne. If either of you get to 0, The Tree of Ages will trigger. Damage is determined by skill checks against Hearts, Mirrors or Iron and you are free to repeat attacks.

Description
Something has awakened its enigmatic enmity. It turns its full attention upon the Nocturne.

(If you saved the Captain during A council of joy) The presence of the Captain of the Nocturne is providing a considerable boost to skill checks.

The Tree of Ages


When either the Nocturne or the Lorn-Fluke have 0 health, this event triggers. Actions are determined by the current state of affairs.

Description
No longer just a legend. The cursed octomaran has come for blood, its silk sails blazing the purest red and its webbed hull alive with crawling sorrow-spiders.