Auroral Megalops

It is an undistinguished adolescent specimen- a megalops- of one of the deep-zee crab species, but its eyes, normally vestigial in these troglodytic beasts, are large and rather beautiful.

Monster description
These are the younger form of gargantuan zee-crabs, driven up from their spawning grounds in the south by peculiar radiations. Younger they may be, but they are still large enough to consume a pony with messy and clattering glee, or to pose a menace to ill-prepared ships. Their shell glows with a dull golden light with large eyes. Its blood has a bluish hue.

Their glowing flesh is pale and salty, but unstable. Excellent for sating hunger, but unsuitable for use as supplies.

Behavior
Their attack pattern is to get as close as possible and then either lunging to damage your ship's Hull or increasing your Terror by 1.

Sometimes they will kill one crewmember and damage the ship.

Game Data
Note, these are literal values taken from game file.


 * MovementSpeed: 16
 * RotationSpeed: 1
 * Attacks:
 * Ram01 (Range 160, Base Hull Damage 2, Warmup 10)

Trivia

 * The Auroral Megalops and the Albino Moray are the only two monsters to be described as a Light, Shy Swimmers (LightShySwimmer) in game data, under characteristics. The rest of the monsters are divided to groups and called "Generic XX", where XX is their group name.

The Megalops defeated
With a forlorn and wailing cry, the Megalops turns on its back, legs neatly folded, as bluish blood gouts from its wounds. Its golden glow begins to dim.