The Trouble with Tomb-Colonists (Storylet)

This guide is dedicated to the completion of the The Trouble with Tomb-Colonists storylet.

Overview
This storylet starts in Fallen London by picking up a Tomb-Colonist and delivering it to Venderbight. It then progresses into The Last Tour, which will make you transport 12 x Tomb-Colonist around the Unterzee, until you come back to Venderbight for 1 x Judgements' Egg and 1500 x Echo as a reward.

Storylet requirements
You need the following items to successfully complete this storyline.

Common requirements:
 * 12 x Supplies
 * 10 x Cask of Mushroom Wine (If Your Past is A Poet)

Conditional requirements:
 * To avoid losing Tomb-Colonists in Tomb-Colonists in Shepherd's Wash, you need 1 x Cask of Mushroom Wine and 2 x Supplies
 * To avoid losing Tomb-Colonists in Tomb-Colonists in Gaider's Mourn, you need at least 5 x Crew and a Hearts value of 168.
 * To avoid losing Tomb-Colonists in Tomb-Colonists in Khan's Glory, you need Favours: Leopard's Condescension ≥ 2.
 * To avoid losing Tomb-Colonists in Tomb-Colonists in Polythreme, you need 100 x Echo or 20 x Echo and Something Awaits You value ≥ 1 and ≤ 50.
 * To avoid losing Tomb-Colonists in Tomb-Colonists in Irem, choose the Encourage them to purchase Parabola-Linen Bandages action.
 * To avoid losing Tomb-Colonists in Tomb-Colonists in the Chelonate, choose the Send the tomb-colonists to visit Storm's Temple action.

If you lose a Tomb-Colonist, there is a chance to buy one in Tomb-Colonists in Polythreme (not available if you were assigned to Khan's Glory instead)

Repeat requirements:
 * 7 x Memory of Distant Shores
 * 7 x Tale of Terror!!
 * 7 x Zee-ztory

Rewards
If you complete this storylet, you will gain the following:

With 12 x Tomb-Colonist:
 * 1 x Judgements' Egg and 1500 x Echo

With 2 to 11 x Tomb-Colonist:
 * 200 x Echo to 1100 x Echo

With 1 x Tomb-Colonist:
 * 1 x Tale of Terror!!, 100 x Echo and 1 x Menaces: Suspicion

With 0 x Tomb-Colonist:
 * 1 x Menaces: Suspicion

Starting the storylet
To begin this storylet, you need to go to Fallen London and do the following action:

Once you arrive in Venderbight you will trigger automatically The Trouble with Tomb-Colonists event. This choices available depend directly on Your Past choice. The guide will follow each past until all paths converge to the Last Tour.

A Past Wreathed in Shadows
If you have chosen A Past Wreathed in Shadows as Your Past, you will have the following actions:

After this action you can start The Last Tour in Venderbight.

A Street-Urchin
If you have chosen A Street-Urchin as Your Past, you will have the following actions:

After this action you can start The Last Tour in Venderbight.

A Poet
If you have chosen A Poet as Your Past, you will have the following actions:

After you have chosen the action, the Provide what you have promised event will trigger. You will need 10 x Cask of Mushroom Wine to proceed.

After any action you can start The Last Tour in Venderbight.

A Soldier
If you have chosen A Soldier as Your Past, you will have the following actions:

After any action you can start The Last Tour in Venderbight.

A Fallen Priest
If you have chosen A Fallen Priest as Your Past, you will have the following actions:

After you have chosen the action, the Provide what you have promised event will trigger but you will need to find and kill an Albino Moray before continuing.

You will need to return to Venderbight and choose one of the following actions in the Provide what you have promised event.

After any action you can start The Last Tour in Venderbight.

A Natural Philosopher
If you have chosen A Natural Philosopher as Your Past, you will have the following actions:

After you have chosen the action, the Provide what you have promised event will trigger but you will need to go to Mangrove College before continuing.

You will need to return to Venderbight and choose one of the following actions in the Provide what you have promised event.

After any action you can start The Last Tour in Venderbight.

The Last Tour
The objective of the Last Tour is to travel across the Unterzee with your 12 x Tomb-Colonist and return all of them safely to Venderbight. To begin the Last Tour, you need to go to Venderbight, have 12 x Supplies and choose the following action:

This action will either send you to Shepherd Isles or Gaider's Mourn. This guide will cover all possible destinations.

SS tombcolonistgaz.png Tomb-Colonists in Shepherd's Wash
Once you arrive to the Shepherd Isles, the Tomb-Colonists in Shepherd's Wash event will trigger. To avoid losing Tomb-Colonists, you need 1 x Cask of Mushroom Wine and 2 x Supplies

After you have chosen any action, your next location could be either Khan's Glory or Polythreme.

SS tombcolonistgaz.png Tomb-Colonists in Gaider's Mourn
Once you arrive to the Gaider's Mourn, the Tomb-Colonists in Gaider's Mourn event will trigger. To avoid losing Tomb-Colonists, you need at least 5 x Crew and a Hearts value of 168.

After you have chosen any action, your next location could be either Khan's Glory or Polythreme.

SS tombcolonistgaz.png Tomb-Colonists in Khan's Glory
Once you arrive to the Khan's Glory, the Tomb-Colonists in Khan's Glory event will trigger. To avoid losing Tomb-Colonists, you need Favours: Leopard's Condescension ≥ 2.

After you have chosen any action, your next location could be either Irem, The Chelonate or Polythreme.

SS tombcolonistgaz.png Tomb-Colonists in Polythreme
Once you arrive to Polythreme, the Tomb-Colonists in Polythreme event will trigger. To avoid losing Tomb-Colonists, you need 100 x Echo or 20 x Echo and Something Awaits You value ≥ 1 and ≤ 50.

After you have chosen any action, your next location could be either Irem or The Chelonate.

SS tombcolonistgaz.png Tomb-Colonists in Irem
Once you arrive to Irem, the Tomb-Colonists in Irem event will trigger. To avoid losing Tomb-Colonists, choose the Encourage them to purchase Parabola-Linen Bandages action.

After you have chosen any action, your next location is Venderbight.

SS tombcolonistgaz.png Tomb-Colonists in the Chelonate
Once you arrive to The Chelonate, the Tomb-Colonists in the Chelonate event will trigger. To avoid losing Tomb-Colonists, choose the Send the tomb-colonists to visit Storm's Temple action.

After you have chosen any action, your next location is Venderbight.

Finishing the storylet
Once you return to Venderbight, if you have 12 x Tomb-Colonist, you can receive a Judgements' Egg. In Venderbight you have the following available actions:

Restarting the storylet
This storylet is repeatable, that means, if you have the requirements you can restart the Last Tour and gain another Judgements' Egg. In Venderbight you have to choose the following action: