Talk:Gant Pole

The problem with the readability of this page (ignoring the fact the overabundance of text in the boxes makes using the site for reference difficult) is the ridiculous amount of whitespace. By forcing the tables to be 100% width, you have ~20 lines of blank space because the infobox forces the table down. This problem repeats with each new section, making the entire page far longer than it needs to be.

Added to which triggered events are missing, and the general explanation/flow is poorly explained.

If you're taking the time to add all the interactions on a single page, you need to explain how they interact in a much better way, for example:

Into_the_Spider's Web and Saviour's Rocks

Simply dumping a bunch of content here without explaining how they interact is entirely counter-intuitive. If you're just going to blindly (And incorrectly) duplicate the game files without bothering to add any context on what's actually happening, the wiki becomes an entirely pointless resource.


 * Fair point about the whitespace - maybe the infoboxes aren't really necessary in the first place. Keep in mind that the page is currently under construction: I'm planning to possibly put the other events on their own pages, keeping only Where the Zee Goes to Die and Another Arrival at the Gant Pole on the page (the same way as how Entering Scrimshander/Entering Wrack/etc... are put on the same page as their parent port). - Dracarya (talk) 02:46, 2 November 2016 (UTC)


 * Can we make infoboxes collapsible? That might be a solution. And yeah, I think that makes sense - having the port contain only events which trigger directly on arrival under whatever conditions, and splitting out the other stuff. Back in the day, we discussed this quite a lot, with some pages ending up like SS isleofcats_portgaz.png Isle of Cats (which links to all the other interactions with conditions), and other pages like Venderbight (which includes those in the main port card along with those which auto-trigger). I don't think there's a "right" answer - we went back and forth constantly over  SS visage_portgaz.png Visage, for example, and ended up with  SS visage_portgaz.png Ashore in Visage,  SS ruins1gaz.png Geometer's House and  SS maskpurple.png Festival of Flourishing which kinda works - but if we're including stuff, we need to give context as to why. Once I've got most of the stuff dumped out, I'm going to start picking through it to understand how it interacts, which should in turn create more logical pages/groupings. SporksAreGoodForYou (talk)


 * While not about this page it is kind of relevant considering I've been working on the Blind Bruiser page. Is the way it's presented fine for now or should that also be arranged differently? BiscuitCookie (talk) 11:45, 2 November 2016 (UTC)


 * Just want to give my opinion on what I think the anon is trying to say. If you go look at both Into_the_Spider's Web & Saviour's Rocks you will see that they have an overview section describing in general the events that will happen story and the different paths it can take without any spoilers. It shows how different events are interconnected. The problem with pure tables is you have to read every entry in the table to see where it will lead you which is inefficient and spoils the game. The overview allows a user to easily see where the story will lead them. I think the wiki could be improved by adding a sort of short, spoiler free summary to story events/ports which describe the interactions in them. To give an example to BiscuitCookie's Blind Bruiser if there was at the beginning a small overview describing what actions will happen (smuggling) what are the risks (getting caught, dying), the rewards (echoes) and maybe the qualities gained could be useful to new users who want to decide if this storylet is worth pursuing without having to navigate through the whole table and being spoiled. The table's purpose remains allowing advanced users to understand the requirements for certain events. Let me know what you think. Signapur (talk) 13:53, 3 November 2016 (UTC)


 * Yup, Signapur understands. But, I'd like to reiterate that for those advanced users, adding the full copy from the events actually makes the tables harder to read. They're no longer useful as a reference when you have to wade through text you'll read in-game, anyway.


 * Thanks for the feedback Anon. Looking through the history of many of the pages on the wiki, it is the admin Dracarya who has brought it on himself to write down every line of game text to every page. I agree with some users such as SporksAreGoodForYou that this seems excessive considering that the point of the game is to enjoy the text and it's probably a copyright abuse. I didn't consider your point about it encumbering a wiki reader. I'll try to bring up your concerns to him. I want to see how other users feel about this first. Signapur (talk) 20:20, 3 November 2016 (UTC)


 * I don't find it encumbering myself, but if many people do I'd probably make the texts collapsible. I don't think this is copyright infringement, we aren't doing this for money and transcripts are fair use for review and referencing, it is useful to have the entire thing for context instead of just bits and pieces. It's not like this is a text dump from a book, there is no loss of revenue. If this was copyright violation, then FBG must be the only developer concerned about this kind of stuff, since hundreds of wikis have transcripts and they never faced this kind of problem. - Dracarya (talk) 01:08, 4 November 2016 (UTC)


 * This also is considered the official wiki by FBG so I think there isn't really that much of a problem concerning copyright violations. - BiscuitCookie (talk) 09:08, 4 November 2016 (UTC)


 * This is also not a traditional game, in that it's defined entirely by the text, rather than the gameplay (at least for me, the writing is the reason I bought it). Also, while we're not making money, gamepedia definitely are making money. And copyright abuse isn't just about the money. But that's a long and boring conversation. But, yeah, collapsible would be amazing. SporksAreGoodForYou (talk) 18:57, 4 November 2016 (UTC)

Collapsible Text
I took a crack at it (while fixing something else): A Candle-Lit Shop. Lemme know what you think... SporksAreGoodForYou (talk) 08:04, 7 November 2016 (UTC)