Monsters


 * "We sighted Mt Nomad again today, still afloat but listing, her dark glass flanks scored and pitted from the cannon-fire in our previous encounter. This will be the last battle. This monster has harrowed the seas too long."

You'll meet pirates, monsters, ill-tempered customs officers, many of them interchangeable. But some of your enemies will flee from you, to change and grow as part of a larger arc until you can finally hunt them down. Perhaps they'll become your obsession: perhaps you'll risk everything to end them.

Neutral Ships
Rarely, you may encounter ships that aren't particularly hostile towards you. These ships can be attacked and sunken for loot, which is considered piracy. Sinking a neutral ship will net you a Cache of Curiosities. Neutral ships appear in the form of blue Tramp Steamers; reskins of the Ligeia-Class Steamer, and will have unique names (Among observed names are "Salamander" and "Tigerish"). Neutral ships will be set to reach a certain port, and once within proximity of the docks, will despawn, because they do not have a proper animation for docking.These ships are currently very buggy, and may disappear if provoked. If attacked, a Tramp Steamer will retaliate, but they are otherwise unresponsive to the player or other monsters/ships.