Mutton Island

, located southeast of London, is an island with the simple fishing village of Quaker's Haven on a hill. Quaker's Haven was part of London's suburbs before the fall. Map shuffling does not affect this location.

Port description
Fires on the hillside...

Story Branch Outline
The story of Mutton Island is driven by the player's Another Day: Time, the Healer value. The fishing port of Quaker's Haven will be available until the player docks with Another Day: Time, the Healer ≥ 40. At this point, the crossroads event Approach Mutton Island will trigger, randomly setting Mutton Island on one of four possible paths:
 * 1) All is Well: Quaker's Haven continues with interactions described in Quaker's Haven (All is Well). As SS Another Day Time, the Healer.png Another Day: Time, the Healer progresses, options slowly change or become unavailable, until the Admiralty ultimately seize control of the island.
 * 2) The Fruits of the Zee Festival: The player finds the inhabitants preparing for a festival in the Last-Minute Preparations and The Fruits of the Zee events. Afterwards, the permanent port interaction for Mutton Island is After the Festival.
 * 3) Eerie Quiet: The player discovers a horrifying secret in the Quaker's Haven is Eerily Quiet event. The permanent port interaction for Mutton Island becomes The Blockade of Mutton Island.
 * 4) The Khanate Invasion: Mutton Island has fallen under the sway of the Eagle clan. The permanent port interaction for Mutton Island becomes Quaker's Haven: Under New Management.

Affected Storylines

 * SS Docile Blemmigan.png Docile Blemmigan: After the crossroads event Approach Mutton Island, SS Docile Blemmigan.png Docile Blemmigans may only be put ashore if Mutton Island followed the All is Well or the The Fruits of the Zee Festival storyline. During the All is Well storyline, the option becomes unavailable when SS Another Day Time, the Healer.png Another Day: Time, the Healer ≥ 120.
 * SS sacksgaz.png In the Service of Mr Sacks: After the crossroads event Approach Mutton Island, the option to deliver the second sack to the Cheery Man's agent on Mutton Island is only available in the All is Well storyline, and then only when SS Another Day Time, the Healer.png Another Day: Time, the Healer ≤ 119. This is not too concerning, since the SS redhoneysmall.png A Firkin of Red Honey received in the Isle of Cats is a much better reward than the 75 x SS echosmall.png echo received on Mutton Island.
 * SS chap8gaz.png Low Barnet: Lucrative Beliefs: The option to offer passage to the SS chap8gaz.png Low Barnet: Wandering Parson will disappear after Approach Mutton Island for all storylines except All is Well, and will disappear from the All is Well storyline when SS Another Day Time, the Healer.png Another Day: Time, the Healer is greater than 120. The SS chap8gaz.png Low Barnet: Wandering Parson can still be collected in SS visage portsmall.png Visage.

Location description
Once, this simple fishing village was part of the London suburbs, before London fell and the waters rushed in. Smoke spirals from cottage chimneys. A lonely hill rises behind town.

Availability
Quaker's Haven is available in this form until the first time the player docks with Another Day: Time, the Healer ≥ 40, triggering the event  Approach Mutton Island.

Interactions
Note: Most interactions have a complicated requirement based on the values of Another Day: Time, the Healer and  Mutton Island: Another Day. With the exception of “Chat to the fishermen”, none of these requirements affect interactions prior to triggering Approach Mutton Island, so have not been included in this interaction list.

SS Interactions Quaker's Haven.png Quaker's Haven (All is Well)
View the Quaker's Haven (All is Well) page.

Location description
Once, this simple fishing village was part of the London suburbs, before London fell and the waters rushed in. Smoke spirals from cottage chimneys. A lonely hill rises behind town.

Availability
The permanent port interaction when Mutton Island: The Airs Of Mutton Island = 10. Note: The "(All is Well)" designation is used on this wiki to differentiate this port from Quaker's Haven prior to the crossroads  Approach Mutton Island event.

SS Interactions Quaker's Haven.png After the Festival
View the After the Festival page.

Location description
Mutton Island rests, silently, under the false-stars. No smoke rises from the chimneys. No feet tread the streets. No ruddy-cheeked locals trade rustic aphorisms on the jetty. What has happened?

Availability
The permanent port interaction when Mutton Island: The Airs Of Mutton Island ≥ 25 and ≤ 29.

Location description
An admiralty frigate sits in the harbour. Most of its guns, you notice, are trained on the village.

Availability
When Mutton Island: The Airs Of Mutton Island = 35, this becomes the permanent port interaction.

SS Interactions Quaker's Haven.png Quaker's Haven: Under New Management
View the Quaker's Haven: Under New Management page.

Location description
Sleek ships are docked the harbour. Installations of heavy artillery line the shore. The banners of the Eagle clan - yellow as honey - drape from each roof. Mutton Island has fallen!

Availability
When Mutton Island: The Airs Of Mutton Island = 40, this becomes the permanent port interaction.

Story Events
These events trigger automatically when you are docked in  and have met the requirements. The player may leave port at any time. Upon returning, any events for which the requirements have been met will re-trigger.

Event Description
Mutton island bustles. Villagers scurry on countless errands, and the smell of baking fish wafts from ovens. Locals touch up the whitewash on their cottages. Bunting crowns the village.

Down on the shore, a band practices. And beyond, among the rocky shoals around the island, Drownies begin to congregate.

Trigger Conditions
This interaction appears if the player has the following:  Mutton Island: The Airs Of Mutton Island = 20 

Event Description
Mutton Island has been preparing for the Fruits of the Zee festival.

Trigger Conditions
This interaction appears if the player has the following:  Mutton Island: The Airs Of Mutton Island = 22 

Event Description
He seeks passage to the church of Low Barnet, beneath the Zee just outside London. His suit is well-tailored for an itinerant preacher. His cufflinks wink with sapphires.

Trigger Conditions
This event triggers if the player chooses the "A Wandering Parson" interaction in port at Quaker's Haven or  Quaker's Haven (All is Well).

Triggered events
These events trigger automatically when you are docked in  and have met the requirements. Once begun, they cannot be canceled and must be played to completion.

Event Description
Is there something in the air today? A restless breeze?

Trigger Conditions
This interaction appears the first time the player docks with the following:  Another Day: Time, the Healer ≥ 40 

SS Locations Mutton Island.png Quaker's Haven is Eerily Quiet
View the Quaker's Haven is Eerily Quiet page.

Event Description
A still, sleepy evening. Something is different. Fewer coils of smoke rise from the chimneys. Half the windows are dark, even at this early hour. What's going on?

Trigger Conditions
This interaction appears if the player has the following:  Mutton Island: The Airs Of Mutton Island ≥ 30 and ≤ 34 