Talk:Into the Spider's Web

Justification
Since this deviates so massively from other pages, I want to put some reasoning down here.

These three events are intrinsically linked. Once you start Into the spider's web, you're actually locked in until A council of sorrow, but that's just a bit of exposition, so it can live on its own. These three make up the defining moment of the entire Saviour's Rock story, and I believe it makes sense to be able to see them all one page, so you can plan in advance what you want to do, or flick back and forth while playing, and have all the information at your fingertips. Conversely, on the Saviour's Rocks page, there are 5 different "port cards", because the place changes a lot over time.