Constant Companion

All zee-beasts will ignore you unless you get too close - and will not pursue if you leave their territory. Except this one. The Constant Companion hunts by smelling fear - indeed, its very name is an allusion to fear - and only appears when your Terror is high. So as long as you aren't scared there's nothing to be afraid of! But if you are...

General Information
Constant Companions only appear if the player's terror is at 65 or above, and only when they are submerged. They announce their presence before they arrive on the map with clicking noises, before appearing suddenly. This is accompanied by a unique musical cue. More than one constant companion may spawn.

Constant companions have a ranged attack dealing 14 points of damage per hit, as well as a ramming attack that deals 40 points of damage. Should they damage hulls that are under 50% strength, they also inflict 5 terror per hit. While they are difficult to fight for weaker ships, the treasure they drop and the stat boosts they grant make fighting them well worth it for prepared ships.

You have defeated a Constant Companion
Its cluster of articulated legs are curled back on themselves and its variegated stomach exposed. Its mandibles clack gently in a zee-current. Otherwise the Companion's only movements are spasmodic jerks as its limbs stiffen in death.