Your Colony

 is a Sunless Sea Story Event.

Trigger conditions
 is available when you dock in Aestival and  Objective: Kingdom ≥ 2 (you have prepared to found a colony using  A Parabox or  Dawn's Law)

Story description
"One day, perhaps, your kingdom. Game Note: Improving your colony into a kingdom will end, and win, the game. "

Your Colony
Initially spend Crew and  Supplies to found your colony. Then name it. Then use various items to increase its Kingdom: Estate to 100, the  Kingdom: Population to 77 and install a Viceroy. To max out Population, you simply have to ferry over 89 additional crew after establish your colony (the viceroy will supply one more). For the estate, there are a number of options - browse the table below for the options, but it's mostly Sack of Darkdrop Coffee Beans,  Captivating Treasures and  Vital Intelligence, although you can use Supplies.

This Story can lead a game win via a hidden Ambition. But, even if you don't want to win this way, if you can afford to set it up, it's a great place to rest and recuperate between missions, providing cheap Terror reduction,  Fuel and  Hull repair.

Naming Your Colony
Access through the action Establish your colony in earnest in Your Colony. Doing so will update the in-game model for Aestival, and return you to port. There's very little difference, so enjoy the choice.

In the folklore of the zee, this place is Aestival. What will you call it?

Receive an Embassy
All the actions below will win the game (presuming you pass the stat challenges). They'll also grant a Legacy Item, which will permanently add 25 points to a single stat for all future captains in this Dynasty.

Any pirate in a hut can raise a flag. You're much more than that, now - the governor of a thriving settlement. But to be taken seriously as a nation, you must be formally recognised, and make an alliance. Who is your chosen ally?