Docile Blemmigan

 is considered a common Trade good item.

Item description
"It has claws; it has a fierce double beak; but just now it seems disinclined to use them."

Obtaining
 can be obtained in the following ways:

Usage
You need  for the following actions:
 * In London you can exchange 2 x  for 1 x Romantic Literature by doing the Deliver Blemmigans action. Note that this will trade all Blemmigans at once and will waste a Blemmigan if holding an odd number of Docile Blemmigans.
 * The Brisk Campaigner's storyline requires a .
 * Dropping  in several ports will trigger the Blemmigans Abroad and Propagation stories. One can trade 7 x Blemmigans Abroad for a Ray-Drenched Cinder or an Uttershroom Sporule in The Uttershroom.

There are 36 total eligible ports, 8 of which are under the unterzee, this means one can conduct the aforementioned propagation points trade for up to 5 times. For convenience, all ports listed here in order they appear in the Journal, and sorted by eligibility for propagation.

These ports allows the dropping off of a Docile Blemmigan for a propagation point:
 * A Light-Ship -- Not recommended: One will become unwelcome on all light ships, unable to turn in Recent News for a Zee-ztory nor to buy Fuel for 20 echos.
 * Abbey Rock
 * Adam's Way -- Notice: This will end one's stay there, so it's best to do this at just before leaving normally(when Adam's way: the Tree of a Single Turn == 4).
 * Aestival
 * Anthe
 * Dahut
 * Empire of Hands -- Not recommended: can negatively affect the Supplies quota for the Zeppelin, if that wasn't already finished.
 * Gant Pole -- Not recommended: This only has a 5% of succeeding, and failure will cost the Blemmigan regardless.
 * Gaider's Mourn
 * Godfall
 * Hideaway
 * Hunter's Keep
 * Irem
 * Khan's Heart
 * Khan's Shadow
 * Mangrove College -- Not recommended: negatively affects multiple events on the island.
 * Nuncio -- Recommended: will also gain a Deliverable Post. Which can then be used on the island's storyline.
 * Nook -- Recommended: allows one to hunt Blemmigans (an Iron challenge) for supplies thereafter. Also gives SS manaclessmall.png +2 x Nook: A Taste of Freedom.
 * Polythreme
 * Port Carnelian
 * Quaker's Haven (on Mutton Island) -- May become unavailable after SS Another Day Time, the Healer.png Another Day: Time, the Healer ≥ 40, depending on the Mutton Island storyline.
 * Rosegate
 * Saviour's Rocks
 * Scrimshander
 * Shepherd Isles -- Recommended: will gain 1 Zee-ztory as well.
 * Station III
 * The Chapel of Lights
 * The Fathomking's Hold -- Recommended: will gain 1 Drowning-pearl as well.
 * The Iron Republic -- Highly recommended: this will result in a net gain of +1x Docile Blemmigan.
 * The Isle of Cats
 * The Salt Lions
 * The Undercrow
 * Varchas
 * Venderbight
 * Visage
 * Wrack

One can try to drop off blemmigans in the following ports but will lose the blemmigan and not gain any Propagation points!:
 * Aigul - Recommended : Will earn 1 First Mate's Sensitivity, up to 3.
 * Demeaux Island
 * Grand Geode
 * Kingeater's Castle -- A note will appear in the Journal ("Not Kingeater's Castle"), but will not give any Propagation points.
 * Low Barnet
 * Mount Palmerston
 * Pigmote Isle - Conditionally recommended: Pigmote will get if it had 2 or more already, but gain, and might also advance  if done too early. A great option during their development, especially if one were to pursue the island's independence; though a poor one afterwards, as it increases  or  repair prices.
 * Port Cecil
 * The Chelonate

These ports will have an option for the dropping off of a Docile Blemmigan, but will neither actually use the Blemmigan nor will it gain any propagation points.
 * Avid Horizon
 * Codex
 * Cumaean Canal Staging Area
 * Frostfound
 * Khan's Glory
 * Whither
 * Wisdom

And finally, these ports do not have an option for Propagation at all:
 * London
 * The Uttershroom
 * The Wreck of the Nocturne

Interactions in Brief
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Interactions in Detail
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