Lorn-Fluke

Description
Similar in design to a sea urchin but the size of a ship.

Varieties
The Lorn-Fluke comes in 2 forms: Savage and Regular. Savage Lorn-Flukes have 750 Health compared to their 600 Health uncles.

Behavior
The  has 2 attacks. The first is a Ram, which will do substantial damage, and the second is a ranged attack (shown as a halo of Correspondence sigils which spins and collapses into the Fluke before it spits) which adds 10 Terror instead of  Crew damage, plus a fairly minimal 2 Hull damage. If Hull integrity is below 50%, the sonic attack will increase terror and inflict  Crew damage as well as standard hull damage.


 * Ram: Range: 160, Base Damage 30, Stagger 3, Crew Damage 1:
 * Lorn Fluke Talk: Range 250, Arc 50 (Attack 360), Base Damage 2, +10 Terror

Occasionally it will dive and resurface ~10 seconds later. As with all Zee beasts, a  Strange Catch can be used to force it to resurface. It will also periodically retreat before coming back toward the ship.

Interactions
Claiming the loot from a defeated  requires passing a Pages challenge. A success returns 1 x Colossal Fluke-Core and 3 x  Secret. Failure yields only the Colossal Fluke-Core.

The Lorn-Fluke is destroyed
Its pulpy flesh shivers with the energies of its failing language. Already it is disintegrating into the waters.

Raw Game Data
Unlike other creatures that also share similar names, both the Savage and Regular Lorn-Flukes share nearly the same game data.


 * "BehaviourName": "aggressive",
 * "DormantBehaviour": "Wandering",
 * "AwareBehaviour": "HuntingPlus",
 * "BeastieCharacteristicsName" : "GenericSwimmer",
 * "MovementSpeed" : 11,
 * "RotationSpeed" : 1,
 * "CombatAttackNames": ["Ram05", "LornFlukeTalk"],