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A silent wreck
SS hauntedshipwreckgaz.png
Category Story Event
Type Story
Data ID 243694

A silent wreck is a Sunless Sea Story Event.


Story description[]

Encrusted protrusions of coral fix the wreck's anchor to the zee bed. The bow has shattered on the rocks. The anchor chain groans in the current.

Trigger conditions[]

After approaching the wreck on the map. Currently unknown where it may be found.

Interactions[]

Actions Requirements Effects Notes
Leave well enough alone

There's something off here. You want nothing to do with this wreck.

Enter the wreck

Judging by the progress of the decay and its outmoded plating, this ship has lain here since soon after London's Fall.

This may not be wise.

You don your diving suit...

Your airline is extended to enable a thorough exploration. As you pick your way across the zee bed to the wreck, you notice a weak light shining from within the ruptured bow. It illuminates a shoal of fish skirting around and away from the wreck. The cargo hold is yawning wide, offering easy entrance.

Your bo'sun is to remain outside while the rest of you go in. She will sound the time in sevens. "Be out in fourteen minutes," she warns, "After seven, the fear sets in. Twice that, the hallucinations. Thrice that, you'll go dark. No coming back."

Go further

The ship shudders. Something large must have passed by. Go deeper.

Failed event
You make for the port stairwell. The compartment, the bulkheads, the portholes are revealed in pale milk-white. A ship passing in the waters above? The light goes as suddenly as it came. You are plunged into abyssal darkness.
Successful event
You press on through the murk. An old lantern crashes down an iron stairwell. Your foot must have caught it as you turned a corner. You follow it down, and find yourself on an unfamiliar deck.
A way out

There - a steel ladder shines in your lamplight. Was it always half-wrenched from the wall? Do you care? The cargo hold is just below.

The ladder cannot take your weight. It hangs loose from the wall. You float down to the ship bottom, where those crew you brought with you wait. They acknowledge your return but offer nothing. The groaning of the wreck accompanies your return to your zub.
Dead

Alone. When this ship went down, at least a dozen died together. You do not have that comfort.

Retrace your steps

Which turning was wrong

Failed event
The wreck lists at a pronounced angle. Something groans; something shudders. Did the ship shift?
Successful event
The wreck lists at a pronounced angle. You are forced to crawl along a ladder that quakes with your weight. But this deck seems familiar.
Leave

Somewhere there has to be an escape. You entered through the hold. You cannot be trapped forever.

Failed event
No, not here. You have not been here before. The deck below you is rent and ravaged. A chasm gapes before you. Above you, a bulkhead. This too is unfamiliar.
Successful event
You know this deck. This carpet - iridescent with fungus - is familiar. Those lights just ahead are surely those of your zub. Just a little further. Just a little longer.
Story events
A New RecruitInvitation to a BeheadingAn Inspection by the Ministry of Public DecencyReturning to LondonThe First ClueThe House of the QuestionThe Revenue MenThe Rose and TigerThe Trouble with Tomb-ColonistsThe Vengeance of JonahThe Venturer's PassageThe Web of StoneThe Wisp-WaysYour Father's Bones: A Cold Trail (event)Your Father's Bones: the Next Step
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