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Combat is a common occurrence in Sunless Sea. Warning: May cause death or general discomfort.

Overview

SS Combat Interface

Combat encounter with an Auroral Megalops

Combat is resolved in real time, with pause available at any moment. However, rather than rely on how fast the player can press buttons to determine victory in combat, each side selects from a pool of abilities to use in combat. The objective is to increase the Illumination of the enemy, so that you can land an accurate hit. Of course, the same applies to the player.

All abilities have a cooldown. You and your opponent each have an array of abilities for defence, damage, healing and trickery. Your Iron stat allows you to attack; your Mirrors stat allows you to Illuminate your enemy, leaving them vulnerable; your Veils stat hides you from your enemy's Illumination; Hearts and Pages allow for healing, drugs, trickery, diplomacy. Your Officers enhance all these, so equipping the right Officers may unlock further abilities.

Once again, light and dark are key. Begin a battle with your enemy in your prow-light to have them begin the battle Illuminated, or turn your lights off to ensure your own Illumination starts low.

As your stats rise, and as you purchase new equipment for your ship, the number and power of your abilities will grow. Begin with a Splinter-Salvo and Evasive Manoeuvres: aspire to the Rarefaction Cannon and the terrifying Unclear Bomb...

Combat actions

Illuminate

Icon Name Charge Time (Seconds) Requirements Effects
Seek 8 None
Flares 5 None
Potent Flares 5 None
More effective than standard flares
Smell Fear 7 Terror 50
  • Increases enemy Illumination
  • Your crew must be no more than 0 (This is for zee-creatures only)
Hypothesise 3 none

Attack

Icon Name Charge Time (Seconds) Requirements Effects
Salvo 5 50 Illumination
  • Deals damage based on Iron
Devastating Salvo 5 100 Illumination
  • Deals damage based on Iron
Desolation 5 100 Illumination

Evade

Icon Name Charge Time (Seconds) Requirements Effects
Evade 6 None
Flank Speed 4 None
Flee 5 None

Misc

Icon Name Charge Time (Seconds) Requirements Effects
Emergency Repairs 2 None
Observe 5 25 Illumination
  • Increases enemy Illumination by 5
  • Gains 1 Observation (3 required for 1 Fragment, 10 required for a major bonus)

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