Demeaux Island | |
---|---|
Demeaux Island (Map) | |
Located in | Demeaux's Gate |
Ports | Iron & Misery Company Funging Station |
Shops | Harbour Provisioners |
Shipyard | No |
Data ID | 121902 |
The Demeaux Island, home to a fervid forest of fungus, is located in the Demeaux's Gate and it is the base of operations of the Iron & Misery Company Funging Station.
Port description[]
A fervid forest of fungus.
Port interactions[]
Iron & Misery Company Funging Station[]
Location description[]
I & M has a funger operation here, felling giant bolegus shrooms for building materials, harvesting kirralee for its 'medicinal' properties. It's a desperate little outpost of something like civilisation.
Up puffs the Affable Factor. “Oh hello, Captain! Thank God for visitors. We'd go quite mad out here otherwise, ahahaha. Quite mad. How can we be of assistance?”
Interactions[]
Actions | Requirements | Effects | Notes |
---|---|---|---|
Give the pass-sign to the Affable Factor
The Admirality asked you to bring back Strategic Information. This is your contact. |
A strained smile
“Here. Little to report, but we have had Khanate privateers nosing around. And tell them that the Company grows suspicious. Mr Iron knows the Admiralty is interested in his business. Pray, my friend, that you never have to serve two masters, as I do.” |
||
Rare event (50%) | |||
A strained smile
"Yes - yes, I have it here. The courier-ship to Mt Palmerston stopped off to resupply. Tell the Admiralty - tell them I miss my children. Tell them I can't take it here much longer. The spores, the dark." | |||
Deliver Lorenzo's remains to the Factor
The Affable Factor receives his brother's coffin solemnly. You counsel against looking within. |
"A moth, you say?"
"Can't say it was how he'd have wanted to go, but I don't thinkhe ever intended to go at all." The Affable Factor sighs and lights his pipe. The fungal smoke is all too familiar. "Knew he'd meet a bad end with that lot. Too much stirring up trouble, not enough enjoying what they'd got. Seven is an unlucky Number, if you ask me." He rests a hand on the coffin. "Thank you anyway. I'll do something appropriate with him."
|
||
A bandaged funger
One of the funging workers is watching your crew, and watching the Cladery Heir especially. What does he want? |
Whispered confidences The Tomb Colonist draws you a little way away from the Cladery Heir. "Don't tell her you met me," he says, in hoarse rasp. "Her mother cut my voice. Hoped to fix it so I wouldn't be able to look for my daughter. So I wouldn't want to." He wheezes. "Didn't work. Operations never... completely effective. Need to know my daughter's well. Happy. Finding enough patients. Getting enough to eat and so forth." In exchange for the simplest news, he explains himself: "I'm her father," he says. "Ordinary engineer. Not the sort of parent she would want." |
Game note: If you wish to tell the Heir about this encounter, you can do so by speaking with her. | |
Search for the Last Constable
Join the fungers at their dinner table. Listen to their talk: could the Constable be among them? |
|
Failed event | Game note: Check your journal to be reminded of where the Last Constable might be! |
Nothing ever changes
You join the fungers at their tables, breakfast, lunch, and dinner. The same faces turn up every time, without fail, to hear about your zee-adventures. One weepy funger presses his hand into yours, and fights for his composure. "Thank you, Addressed As. You're the only thing that eases the monotony," he says. The others swallow their fungus reluctantly, and nod. | |||
Successful event | |||
Breaking up the ring
You share your zee-stories with the fungers over their meals. Eventually, a small group invites you to 'an entertainment.' That evening, you meet them in a thicket; two kneel around a pit, prodding blemmigans with sticks. The third stands, smoothing his moustache. "I think we're ready to open our fights to the rest," says one of the kneeling men. "Have you brought the - argh!" The moustached man brings a truncheon down on their heads. The blemmigans' cheer, and begin composing celebratory verses. The attacker turns - their moustache has fallen. Ah. This must be the Last Constable. | |||
Tea with the Factor
The poor fellow needs the company, and he can spare an hour away from his schedule. |
An interlude
You sit on the verandah of the Factor's house, looking out over the fungal jungle: an expanse of green and sour gold. The air is thick with hovering spores. The scones are stale. Even the tea has a hint of mildew. But the Factor is good company: he shares odd stories about the ice and roses of Irem, the monstrosities of the Sea of Lilies, and a little restaurant in Venderbight where he enjoyed the most extraordinary sea-food. (“Venderbight! I know! I'd never met a tomb-colonist who could cook! But you must visit the place. Do you know it?”) He also has a load of bolegus-frond carted aboard your ship. He waves away your thanks. “I have eaten so much of the stuff I fear that I might be transformed entirely into fungus.” He leans confidentially towards you. “It happens, you know. But one does have to eat rather a lot of it first.”
|
||
An interlude
You sit on the verandah of the Factor's house, looking out over the fungal jungle: an expanse of green and sour gold. The air is thick with hovering spores. The scones are stale. Even the tea has a hint of mildew. But the Factor is good company: he shares odd stories about the Gant Pole where monsters swarm, about the seductions of the Principles of Coral, the infestation at Featherhaven... He also has a load of bolegus-frond carted aboard your ship. He waves away your thanks. “I have eaten so much of the stuff I fear that I might be transformed entirely into fungus.” He leans confidentially towards you. “It happens, you know. But one does have to eat rather a lot of it first.”
|
|||
Compile a Port Report
The Admiralty likes to keep an eye on Iron & Misery's activities. |
The business of spores Of course, I&M's activities here don't seem that interesting. Nevertheless, record what you can. |
||
Explore Demeaux Island
Close-crowded thickets of bolegus and skirralee. The Iron & Misery company fells them daily, but they grow back almost as fast. |
|
|
|
|
|
||
|
|
||
|
|
||
Accept a volunteer
One of Company's bolegus-fellers has negotiated an early release from her contract. “It's the sproutlings,” she tells you, her face pleading. “I keep picking them out of me porridge. And me hair. And me eyes. Take me away. I'm a good worker.” |
|
Signing up
You pay the release-fee to the Factor, and your new zailor settles in. Ready to zail now?
|
|
Put a blemmigan ashore
Though it's far from hospitable... |
|
A kind of homecoming
The blemmigan propels itself into a springing leap: up to a bolegus trunk, around, into the thickets. It whistles as it goes, and deeper in the fungal jungle, a whistling rises in response. There are already blemmigans here.
|
|
Gather supplies
Some of the island's fungus is good to eat. Some is poisonous, hallucinogenic or mischievous. Good luck! |
Failed event | ||
A fug of dread
The spores lie thick on your face: they coat your tongues. One crewman begins to whimper. “Oh Christ,” he says. “They've reached my heart. I think I'll be harvest yet. Harvest yet!” You have to drag him back to the ship before he's calm again.
| |||
Successful event | |||
- | |||
Bargain with the Factor for a secret
The Irrepressible Cannoneer is convinced that the Factor knows more about a weapon - the Company's terrible prototype. You will need a bribe. It's only fair. |
A shared and sordid past
Even with the bribe, the Factor is reluctant to talk - but it seems the Cannoneer knew him 'in the old days', and he's even more reluctant to have the Cannoneer talk about the old days. Finally, he gives in. "It was a place called Aestival. Do you know it? It's, hm, a striking place. You wouldn't believe me if I told you. It's east. A long way east. We took it off all the maps. Not that maps last at zee anyway. That's all I know. Now - shall we let the past lie where it fell?"
|
||
Provide a respite from mushrooms
Here, it's mushrooms for every meal. A sign on the dock, blotched by mildew, promises a reward for anyone who provides an alternative. |
A desperate joy
The Affable Factor covers his mouth as he peers into the crate. He turns and stumbles, sobbing, into your arms. "Meat? Oh, bless you! Please, in thanks..." He waves in two sturdy bolegus-fellers bearing a coffin. "Part of a misdelivered consignment. I'm sure you'll find some use for it. And if not - well, there are always buyers." |
Game note: Trade two Strange Catches for a Sooth & Cooper Long-Box | |
Stand in the right place at the right time for the Gnomic Gallivant
"I don't like comedians. I am a very serious man. But we agree on one thing: timing. That's why I'm breaking into the factor's home, and why I need you to distract him until I've found a special itinerary." |
|
A pleasant distraction
It just so happens that you bump into the Factor on his walk home. What a happy coincidence! You couldn't possibly manage this entire picnic basket by yourself. Overjoyed to have company he joins you on a bench for the next hour, merrily eating sandwiches. You take your leave once you have seen the Gallivant pass by. Back on your deck, the Gallivant laughs jovially. His ruby winks in the light. "Iron and Misery will be sending a representative to the contest in Port Cecil. There's a full itinerary for all the events, tailored for every attendee. I have the dictator's moves mapped. |