Drydock | |
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Category | Story Event |
Type | Story |
Data ID | 149729 |
Drydock is a Sunless Sea Story Event.
Story description[]
Repairs needed?
Trigger conditions[]
Drydock is triggered when you do the Put your ship in Drydock action in Fallen London or the Assistance with subsistence? action when speaking to The Dark-Spectacled Admiral.
Interactions[]
Actions | Requirements | Effects | Notes |
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Leadbeater & Stainrod Shipyard
L&H will do you a fair job for a decent price, but they have a reputation for cutting corners. |
All shall be well!
All shall be well and all manner of thing shall be well, probably. |
Game note: If you're badly damaged and short of money, this is worth a go. | |
Rare event (50%) | |||
All shall be well!
All shall be well and all manner of thing shall be well, probably. | |||
Cotterell & Hathersage Shipyard
C&H has a reputation for reliable work for a slightly higher price. |
The work is complete!
All shall be well and all manner of thing shall be well. |
Game note: This will completely repair your Hull. | |
Admiralty Yards
You may call in some of your Admiralty favours to have cheap, good-quality work done on your ship. |
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Rapid efficiency
All shall be well and all manner of thing shall be well. Very quickly.
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Game note: This will completely repair your Hull. |
Employ rattus faber engineers
The rats of Fallen London are remarkably skilled engineers; and they know ships well. They are not, however, reliable. Payment is in kind, not currency. |
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Failed event | Game note: This will repair some of your Hull. How much? Difficult to say. |
An unfortunate turn of events
Rats sweep over your ship like tide! Day and night, their tiny tools click. Your crew step over them cautiously. Unfortunately, some complex rat-vendetta is at play here: warring rat-families decide to use your ship as a battleground. They're quite well-behaved about it, and the damage is minimal - but an unfortunate passing zailor gets a rat-bullet through the eye and drowns in the Thames. You protest, but the contract is clear - there is an exception for 'ocular perturbations.' | |||
Rare failed event (25%) | |||
Open warfare
The rats are hardly an hour into their work when the trouble begins. Someone's surly, speechless rat-steed eats someone else's packed lunch. Someone's hot-blooded friend eats the rat-steed. The rats exchange cross words, then blows, then shots. The ensuing battle sweeps over your ship, and disappears down the dock. At least they didn't have time to eat much. | |||
Successful event | |||
A benevolent infestation
Rats sweep over your ship like tide! Day and night, their tiny tools click. Your crew step over them cautiously. Eventually the rat-tide withdraws. How good a job have they done? | |||
Rare successful event (25%) | |||
Something like Christmas
You wait for the rats to arrive. And wait. And wait. A whole night passes. That morning, you stamp down the gangplank in a state of some irritation... to find the ship in eerily perfect condition. Only one crate of supplies is missing. The rat-foreman seems as confused as you. He looks at his feet and sketches a sign with his finger, a looping conundrum of a symbol. He mutters something under his rat-breath. "Fungus"? | |||
Visit the Admiralty fuel stores
If you've done good work, the Admiralty will issue you with a book of little chitties. |
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Failed event | Game note: This will exchange 1 point of Admiralty's Favour for 2-3 Fuel. |
Success, eventually
The good: free fuel. The bad: a half-hour argument with the quartermaster, who insists that your chitties have not been stamped by the Office of Incongruous Requests. Eventually, she grudgingly permits you to load your fuel-cart.
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Successful event | |||
Success!
The quartermaster is not usually friendly, but you have enough zailors' jokes and harbour gossip to set her laughing nostalgically. She is remarkably liberal about the measurement of fuel.
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Construct the Serpentine
The Magician will supervise the work himself... at night. |
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The Serpent's Prison
"I have set him within a cage of fire. He can look all he likes. He can rage all he wants. His hungers will drive us across the sea."
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Special requirement for an item! Game note: The Serpentine is a fuel-efficient engine of 1800 Power that increases both Veils and Hearts by 5. |
Good enough for now
Your ship is in acceptable shape, thank you! |
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