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Drydock
SS repairgaz
Category Story Event
Type Story
Data ID 149729

Drydock is a Sunless Sea Story Event.

Story description[]

Repairs needed?

Trigger conditions[]

Drydock is triggered when you do the Put your ship in Drydock action in SS fallenlondon portgaz Fallen London or the Assistance with subsistence? action when speaking to SS Characters The Dark-Spectacled Admiral The Dark-Spectacled Admiral.

Interactions[]

Actions Requirements Effects Notes
Leadbeater & Stainrod Shipyard

L&H will do you a fair job for a decent price, but they have a reputation for cutting corners.

All shall be well!

All shall be well and all manner of thing shall be well, probably.

Game note: If you're badly damaged and short of money, this is worth a go.

Rare event (50%)
All shall be well!

All shall be well and all manner of thing shall be well, probably.

Cotterell & Hathersage Shipyard

C&H has a reputation for reliable work for a slightly higher price.

The work is complete!

All shall be well and all manner of thing shall be well.

Game note: This will completely repair your Hull.

Admiralty Yards

You may call in some of your Admiralty favours to have cheap, good-quality work done on your ship.

Rapid efficiency

All shall be well and all manner of thing shall be well. Very quickly.

Game note: This will completely repair your Hull.
Employ rattus faber engineers

The rats of Fallen London are remarkably skilled engineers; and they know ships well. They are not, however, reliable. Payment is in kind, not currency.

Failed event Game note: This will repair some of your Hull. How much? Difficult to say.

An unfortunate turn of events

Rats sweep over your ship like tide! Day and night, their tiny tools click. Your crew step over them cautiously. Unfortunately, some complex rat-vendetta is at play here: warring rat-families decide to use your ship as a battleground. They're quite well-behaved about it, and the damage is minimal - but an unfortunate passing zailor gets a rat-bullet through the eye and drowns in the Thames. You protest, but the contract is clear - there is an exception for 'ocular perturbations.'

Rare failed event (25%)
Open warfare

The rats are hardly an hour into their work when the trouble begins. Someone's surly, speechless rat-steed eats someone else's packed lunch. Someone's hot-blooded friend eats the rat-steed. The rats exchange cross words, then blows, then shots. The ensuing battle sweeps over your ship, and disappears down the dock. At least they didn't have time to eat much.

Successful event
A benevolent infestation

Rats sweep over your ship like tide! Day and night, their tiny tools click. Your crew step over them cautiously. Eventually the rat-tide withdraws. How good a job have they done?

Rare successful event (25%)
Something like Christmas

You wait for the rats to arrive. And wait. And wait. A whole night passes. That morning, you stamp down the gangplank in a state of some irritation... to find the ship in eerily perfect condition. Only one crate of supplies is missing. The rat-foreman seems as confused as you. He looks at his feet and sketches a sign with his finger, a looping conundrum of a symbol. He mutters something under his rat-breath. "Fungus"?

Visit the Admiralty fuel stores

If you've done good work, the Admiralty will issue you with a book of little chitties.

Failed event Game note: This will exchange 1 point of Admiralty's Favour for 2-3 Fuel.

Success, eventually

The good: free fuel. The bad: a half-hour argument with the quartermaster, who insists that your chitties have not been stamped by the Office of Incongruous Requests. Eventually, she grudgingly permits you to load your fuel-cart.

Successful event
Success!

The quartermaster is not usually friendly, but you have enough zailors' jokes and harbour gossip to set her laughing nostalgically. She is remarkably liberal about the measurement of fuel.

Construct the Serpentine

The Magician will supervise the work himself... at night.

The Serpent's Prison

"I have set him within a cage of fire. He can look all he likes. He can rage all he wants. His hungers will drive us across the sea."

Special requirement for an item! Game note: The Serpentine is a fuel-efficient engine of 1800 Power that increases both Veils and Hearts by 5.

Good enough for now

Your ship is in acceptable shape, thank you!

Story events
A New RecruitInvitation to a BeheadingAn Inspection by the Ministry of Public DecencyReturning to LondonThe First ClueThe House of the QuestionThe Revenue MenThe Rose and TigerThe Trouble with Tomb-ColonistsThe Vengeance of JonahThe Venturer's PassageThe Web of StoneThe Wisp-WaysYour Father's Bones: A Cold Trail (event)Your Father's Bones: the Next Step
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