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Hideaway
Hideaway (Gazetteer)
SS hideawaygaz.png
Located in The Calumnies
Ports Hideaway
Shops Exile Bazaar
Shipyard "None"

Hideaway is an underzee port accessible for captains with a zubmarine from the Zubmariner DLC. The port starts in this state and, depending upon a zee captain's actions, may eventually end up as SS hideawaygaz.png Hideaway: Alone or SS hideawaygaz.png Hideaway: Together.

Hideaway[]

Port Description[]

On the back of a gigantic beast live exiles from every corner of the Neath. Here gather the traitors, heretics, artists, fools, and the too-honest. Despite possessing a range of radically different ideologies, these outcasts live together peacefully.

Interactions[]

Actions Requirements Effects Notes
Join a festival

Though you do not reside in Hideaway, the people of the city will allow you to participate in their festivals, if you aid in the preparation for them. But they don't like trespassers learning their customs - festivals will become increasingly costly to attend.

Rejoin the festivals

Though you do not reside in Hideaway, the people of the city will allow you to participate in their festivals, if you aid in the preparation for them. It has been long enough since you last attended that that they feel comfortable with you joining them once again.

Aid the Sprightly Visionary

A small man with liver spots on his head and wispy white hairs on his chin is struggling to roll a wheel of heavy cabling.

Together, you roll the wheel through Hideaway. You pass women lugging blow torches and bags of cement, and men trying to smile as they put on diving suits. Eventually you pass through an iron gate to a work room.

At the room's centre is a deep pit. A large electrical alternator looms against the back wall. The Visionary plugs the cable into the alternator, and slowly feeds the rest down into the pit. When finished, he writes a short message in the notebook chained to his wrist. 'Thank you. Usual help's working on faulty line. May need you in future.' As he hands you the note he looks up, revealing his neck. It's one huge scar.

Help the Sprightly Visionary

He's industrious for one so old. He's always running around the city, aiding his cablemen or repairing electrical faults.

Drop off the Impolite Investigator

This is where he requested you bring him.

The Impolite Investigator grins as he disembarks. As soon as he's exited your ship, he spots a small, ancient man: the Sprightly Visionary. The Investigator rushes over to him and shakes his hand while unleashing a barrage of questions: "What's your name? Reason for exile? How's the food?"

The Visionary writes a message in the notebook chained to his wrist. He presents it to you both: 'Welcome. Sorry, must run. You need to register yourself - go straight ahead. Advice: no questions. Befriend Temtum. Good day.'

Check on the Investigator

The Impolite Investigator ignores the patterns of resting and waking established in Hideaway. He never seems to sleep. At all hours, he can be be found asking questions or studying the city.

Speak to the Sprightly Visionary

He's waving to you from a brightly lit alleyway.

Begin the war for hearts and minds

The Impolite Investigator will hold his own festival soon. He plans on revealing the doomed nature of Hideaway then, using an informative pyrotechnic display.

    SS gleamsmall.png Hideaway: The Truth = 40 [It is a fact: Temtum will outgrow Hideaway, destroying the city. The Impolite Investigator wants to tell the people]

    SS fuelsmall.png Fuel ≥ 7

On the night of the festival, you join the dwellers of Hideaway around a large wooden model of Temtum placed in the festival square. Some people exchange shrugs; others twiddle their thumbs politely. Eventually, the Impolite Investigator appears on a balcony overlooking the square. He shouts a hello; the dwellers wince, but maintain their customary smiles.

"Hideaway," he shouts, "is doomed. This is a biological fact. Temtum has already begun to outgrow his shell, our home. Everyone needs to evacuate, before..." He gives you a nod: you set the model ablaze, and it begins to crack apart and fall to ruin. The dwellers scream.

The Sprightly Visionary turns his back on the spectacle and walks away. He taps a few cablemen on the shoulder; they follow him. The rest of the people of Hideaway stands idly, watching the wooden city crack and burn.

A battle for hearts and minds: the Silent Reel

You've heard a rumour from your crew: the Investigator and his followers will play break the silence of the Silent Reel. They will sing songs about the doomed city.

A battle for hearts and minds: the Hour of Our Reflection

You've heard a rumour from your crew: the Visionary has set a patrol around the Suggester. Apparently, the Investigator's attempting to entreat the Suggester to speak the truth of Hideaway.

A battle for hearts and minds: the Rainbowing

Thanks to the efforts of the Sprightly Visionary, the upcoming Rainbowing festival will be an unparalleled spectacle of colour - unless the Investigator can destroy the Visionary's kaleidoscopic lights.

Fulfill a last request

The Sprightly Visionary presents you a note. 'I have a request for you. Will you accept?'

The Sprightly Visionary presents you a letter. 'Unmask the Gov. of Wisdom. Tell him his capt. orders him to Hideaway; say I swear by Lady Miriam the consequences will be morbid if duty's neglected.' He then performs the bow of gracious thanks and departs.
Where do they store their goods?

Perhaps they have something to trade.

They do not have much to offer. But maybe you'll find something of interest. Game note: Visit the Shops tab.
Assemble a Port Report

Explore the city. Record the habits of those that dwell within.

A city of strict custom

Most Hideaway dwellers toil to strengthen their city against the zee's crushing weight. Those that don't instead prepare for that night's festival. And all without a word spoken aloud! If they need to communicate, the people of Hideaway rely on a strict system of acutely formal gestures.

Introduce a blemmigan to Hideaway

Maybe it can provide the beast that carries the city with some measure of companionship.

Welcomed

The blemmigan rushes towards an open grate and leaps into the darkness. A worker standing nearby smiles broadly. She waves at a group of her fellows to gain their attention. Then, she points down and sweeps her hand up to her heart. She takes a few sidesteps before throwing her hands into the air. What could she be saying? Her co-workers nod, raise their own hands into the air, and sway for a moment. It's unclear whether they're happy, but they're certainly not displeased.

Buy a memento from the Slow-Blinking Vendor

She touches her lips and tilts her head back. Her fingers travel down her throat to her belly, which she pats. That'll be the trade: goods for food.

Failed event
She passes you three lumps of festering flesh. She presses her fingers to her forehead, and then makes a fist: the Hideaway gesture of 'creation'. These balls of flesh are apparently art! It takes some time for her to convey more about the artwork. One lump is a smaller version of the beast who carries the city, although missing a shell. Another is a man with a terribly pointed chin; the last is... (the Vendor points vigorously above you - ) a lamp-post! It represents the miracle of modern light, here in this dark place.
Successful event
She passes you a dried blade of kelp. A musical score is written on it - you hum the tune. Isn't it the melody those mushroom hawkers would whistle? Yes! The one banned by the Ministry of Public Decency, after most of the hawkers were arrested in Port Carnelian for attempting to restore the fungal forest through political bloodshed. How curious.
Deliver a scholar of lost causes

The bandaged scholar surveys the miserable crowd with open disdain. "Yes, these should suffice."

Destined for frustration

The last you see of the scholar, he is trying to get an artist to answer his questions and shaking in frustration. A crowd seems to be closing around him.

Present a farewell letter to the Sprightly Visionary

The withered man stares at the letter in silent anticipation.

A farewell accepted

The Sprightly Visionary tears open the letter, scanning it quickly, then reading it again more closely. His emotions are guarded, but his fingers gently trace the ascot around his neck.
In response, the Visionary writes only 'Tell Lorenzo he is dismissed from his service.' Hesitantly, he gives you the salute of a Khaganate commander, before rushing off to busy himself with other work

Search for the Fierce Philanthropist's husband

Did he hide here, among the outcasts and the pariahs?

Failed event Game note: Check your journal for reminders about where the Philanthropist's husband might be.
No luck

Your enquiries are exhaustive - the Philanthropist's husband is not here. You can cross this port off your list.

Successful event Game note: Continue your search at Low Barnet, near London.
A promising lead!

A rambling false-prophet remembers him: "Priest-collared, gaunt, broken. To the bell-church he went; to Barnet-Under-the-Waters. The slow death follows him." Genuine prophecy, or just a scrap of old knowledge, dressed up to be portentous? It doesn't matter.

SS hideawaygaz.png Hideaway: Alone[]

Port Description[]

The dwellers of Hideaway fled in whatever manner they could. No one toils during the day to repair the city, nor does anyone celebrate in the evenings.

Trigger conditions[]

SS gleamsmall.png Hideaway: The Truth ≥ 150 ≤ 175

Interactions[]

Actions Requirements Effects Notes
Leaving Hideaway

The Impolite Investigator stands by the Sprightly Visionary. "Everyone else is gone. Will you take us?" asks the Investigator. The Visionary only glowers.

    SS gleamsmall.png Hideaway: The Truth = 150 [The truth is that Hideaway is doomed. The people have fled the city]

"Will you take me to the Salt Lions?" asks the Investigator. "And maybe our friend here - " The Visionary sneers. He presses a request into your hand. It reads: 'You triumphed. But I'll remain here. One request: find the Gov. of Wisdom, remove his mask. Tell him his capt. orders him to Hideaway; say I swear by Lady Miriam the consequences will be morbid if duty's neglected.'
Assemble a Port Report

The people may have been silent, but they gave this place life. Without them, it is just a shell of a city.

Tattered ribbons litter the street. The lights are failing. Strain your ears and you can hear a bulb flicker and die; strain harder, and you can hear drops of the zee dripping into ever growing puddles. To hear the woeful gurgles from the beast beneath you, though, you needn't strain your ears at all.
Buy a memento from the Slow-Blinking Vendor

She's still here, sat in the street, selling her wares.

She rummages behind her, and draws out a small doll of Temtum made entirely from puce ribbon. Wordlessly, she bids you hold your hand out - then ties the trinket to your wrist. She brings her knees to her chest as Temtum dangles at your side, and fails to fight back tears.
Introduce a blemmigan to Hideaway

Maybe it can offer Temtum some company.

The blemmigan rushes towards an open grate and leaps into the darkness. Some time later, a thundering cry rattles the city's windows.
Deliver a scholar of lost causes

The bandaged scholar surveys the miserable few that remain with open disdain. "Yes, these should suffice."

Destined for frustration

The last you see of the scholar, he is trying to get an artist to answer his questions and shaking in frustration. The small, despondent crowd pays him no mind.

Present a farewell letter to the Sprightly Visionary

The withered man stares at the letter in silent anticipation.

A farewell accepted

The Sprightly Visionary tears open the letter, scanning it quickly, then reading it again more closely. His emotions are guarded, but his fingers gently trace the ascot around his neck.

In response, the Visionary writes only 'Tell Lorenzo he is dismissed from his service.' Hesitantly, he gives you the salute of a Khaganate commander, before rushing off to busy himself with other work.

Search for the Fierce Philanthropist's husband

Did he hide here, among the outcasts and the pariahs?

Failed event Game note: Check your journal for reminders about where the Philanthropist's husband might be.
No luck

Your enquiries are exhaustive - the Philanthropist's husband is not here. You can cross this port off your list.

Successful event Game note: Continue your search at Low Barnet, near London.
A promising lead!

A rambling false-prophet remembers him: "Priest-collared, gaunt, broken. To the bell-church he went; to Barnet-Under-the-Waters. The slow death follows him." Genuine prophecy, or just a scrap of old knowledge, dressed up to be portentous? It doesn't matter.

Inform the Sprightly Visionary that the Seven Against Nidah have returned

You recognise him from Mariam's bone statue: he is Arik, the Seven's Captain.

He grimaces, and scribbles in his notebook. 'Have been waiting,' he writes. 'Had plan to acquire a new weapon against Nidah, but disrupted by meddler.' He gives you a sour look. 'Tell Mariam I will return to the Seven, but empty-handed.'


SS hideawaygaz.png Hideaway: Together[]

Port Description[]

The dwellers of Hideaway continue their cycle of life: working during the day, celebrating a festival at night. As they shuffle through their duties, it'd seem they've forgotten the fate the Investigator promised them.

Trigger conditions[]

SS gleamsmall.png Hideaway: The Truth ≥ 250 ≤ 275

Interactions[]

Actions Requirements Effects Notes
Help the Sprightly Visionary

He's industrious for one so old. He's always running around the city, aiding his cablemen or repairing electrical faults.

Leaving Hideaway

The Sprightly Visionary stands by the Impolite Investigator. The Visionary passes you a note. 'I have a request for you. Will you accept?' The Investigator only stands sullenly at his side.

The Sprightly Visionary presents you a letter. 'Unmask the Gov. of Wisdom. Tell him his capt. orders him to Hideaway; say I swear by Lady Miriam the consequences will be morbid if duty's neglected.' He then performs the bow of gracious thanks and departs. Once he's gone, the Investigator whispers: "I'll ask my questions of the Salt Lions. I don't care. Just get me out of here."
Assemble a Port Report

Explore the city. Record the habits of those that dwell within.

Life continues much as it did before. The people maintain their cycle of working days and festival nights. However, something has fled the city. There are no more hateful glances during the festivals; only a listless compliance. The smiles custom demanded have fallen; they only bear looks of resignation as they march through the city, trying to not notice whenever a new crack forms beneath their feet, or the girders overhead stretch and moan.
Buy a memento from the Slow-Blinking Vendor

She's still selling her wares.

She passes you a chain of small human figures, cut from ribbon and stitched together by sharp spines. They're dyed the colours of a Surface rainbow. Her eyes linger on the figures. Her smile fails. She tries to hum, but the tune dies in her throat. She only stares ahead in silence.
Where do they store their goods?

Perhaps they have something to trade.

There is not much that they have to offer. But maybe you'll find something of interest. Game note: Visit the Shops tab.
Introduce a blemmigan to Hideaway

Maybe it can provide the beast that carries the city with some measure of companionship.

The blemmigan rushes towards an open grate and leaps into the darkness. A worker standing nearby sighs and walks away.
Deliver a scholar of lost causes

The bandaged scholar surveys the miserable crowd with open disdain. "Yes, these should suffice."

Destined for frustration

The last you see of the scholar, he is trying to get an artist to answer his questions and shaking in frustration. A crowd seems to be closing around him.

Present a farewell letter to the Sprightly Visionary

The withered man stares at the letter in silent anticipation.

A farewell accepted

The Sprightly Visionary tears open the letter, scanning it quickly, then reading it again more closely. His emotions are guarded, but his fingers gently trace the ascot around his neck.

In response, the Visionary writes only 'Tell Lorenzo he is dismissed from his service.' Hesitantly, he gives you the salute of a Khaganate commander, before rushing off to busy himself with other work.

Search for the Fierce Philanthropist's husband

Did he hide here, among the outcasts and the pariahs?

Failed event Game note: Check your journal for reminders about where the Philanthropist's husband might be.
No luck

Your enquiries are exhaustive - the Philanthropist's husband is not here. You can cross this port off your list.

Successful event Game note: Continue your search at Low Barnet, near London.
A promising lead!

A rambling false-prophet remembers him: "Priest-collared, gaunt, broken. To the bell-church he went; to Barnet-Under-the-Waters. The slow death follows him." Genuine prophecy, or just a scrap of old knowledge, dressed up to be portentous? It doesn't matter.

Inform the Sprightly Visionary that the Seven Against Nidah have returned

You recognise him from Mariam's bone statue: he is Arik, the Seven's Captain.

He grins wickedly and squeezes your arm. Then he begins scribbling in his notebook. 'Have been waiting,' he writes. 'Tell Mariam I've not been idle.'


Locations
Ports Abbey RockAdam's WayAestivalAigulAntheAvid HorizonChapel of LightsChelonateCodexCumaean Canal Staging AreaDahutDemeaux IslandEmpire of HandsFallen LondonThe Fathomking's HoldFrostfoundGaider's MournGant PoleGodfallGrand GeodeHideawayHunter's KeepIremIron RepublicIsle of CatsKhan's GloryKhan's HeartKhan's ShadowKingeater's CastleLow BarnetMangrove CollegeMount PalmerstonMutton IslandNookNuncioPigmote IslePolythremePort CarnelianPort CecilRosegateSalt LionsScrimshanderShepherd IslesStation IIIThe UndercrowThe UttershroomVarchasVenderbightVisageWhitherWisdomWrack
Places of Interest An Abyss...The Admiralty Survey OfficeAvernusThe Brass EmbassyDawn MachineDrydockThe EyeThe Forgotten QuarterThe House of the QuestionLight-ShipNaplesQuaker's HavenRoser's WharfSurfaceThe UniversityViennaWolfstack DocksThe Wreck of the NocturneYour Lodgings
Characters Blind BruiserMerchant VenturerThe Dark-Spectacled AdmiralThe FathomkingThe First Curator
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