|Low Barnet (Map)|
|Low Barnet (Gazetteer)|
|Located in||Southern Archipelago|
Low Barnet is an underzee port accessible for captains with a Zubmarine from the Zubmariner DLC.
- 1 Port Description
- 2 Interactions
- 3 Port Events
- 3.1 A Contest of Stories
- 3.2 Another Contest of Stories
- 3.3 Trade Stories with the Congregation
- 3.4 A Collector of Stories
- 3.5 The Bell Tower
A sunken church with docking ports. Sediment has built up against the lower walls, and long ago choked neglected crypts and crooked tombstones. The interior is sealed; yet the deep peals of the tower's bell can be felt even through a zubmarine hull.
|Trade Stories with the congregation
Your appearance and bearing attract attention. They are eager for new tales.
||Exchange 1 x Port Report from most underwater cities for:|
|Witness a contest of stories
The congregation is gathered before the altar. A sermon? But there seem to be two preachers.
||Sets Low Barnet: Story Contests = 1|
|Participate in another contest of stories
At the altar, they are recruiting storytellers. And your life is fascinating.
|Trade stories to the gentleman in the rear pew
His suit is of thin Presbyterate fabric. He observes the story-contests closely, occasionally copying an excerpt into a tatty notebook.
||Game note: Trade your Storyteller quality for different rewards.|
|Access the Bell Tower
The vergers step aside. One salutes.
|Explore the church
What goes on here? What brings its congregation together?
There is no pulpit. The organ has bent, broken pipes. But Low Barnet is still a house of worship, of a sort. Groups of zailors gather in the aisles. The choir benches are clean, and face a makeshift stage. Lantern-eyed fish pass behind colourful windows of stained glass.
The door to the bell tower is guarded by two burly vergers. The tridents are a nice touch.
|Deliver a Wandering Parson
He presses close to a porthole as you dock. "Low Barnet," he murmurs. "The gate to the deeps".
|Call to Worship
"You'll hear tales here from distant trenches of the Unterzee, and some of them might even be true. But the strangest ones are jealously guarded." Light from the dock glints in his eye. "Hidden mysteries and pliant listeners." He glances at you, then gathers his luggage. "Won't you join me below for a while? An explorer could learn much of value here."
|Discuss the bell tower with the Wandering Parson
He is lingering nearby.
|The structure of belief
The Parson is recruiting another local to his manufactured faith. Coins change hands: shriving fee, salt tax, initiation surcharge and, finally, an entirely voluntary donation to the orphans' fund. The business of religion complete, the Parson turns to you. "You've been into the bell tower? What did you find?"
Your explanation thrills him. "The construction of a new relic! A trick, of course, but a well-executed one. Perhaps I've seen enough here. Although I wouldn't mind a closer look at that bell..."
|Game note: You have a choice: take the Parson to his next destination, or attempt to get him into the bell tower.|
|Transport a Wandering Parson to his next destination
He has recruited several new disciples, and is rather better off than when he arrived. But where does he need to go next?
|A change of scenery
He looks back at the bell tower door and sighs. "Your description was vivid, of course. But I would have liked to see for myself. Mystery is the very essence of a successful belief system. Still. Onwards. I hear that the Shepherd Isles is another place for storytelling. If you're going that way?"
|Continue the Low Barnet: Wandering Parson's story at the Shepherd Isles or Abbey Rock|
|Rare event (50%)|
|A change of scenery
He looks back at the bell tower door and sighs. "Your description was vivid, of course. But I would have liked to see for myself. Mystery is the very essence of a successful belief system. Still. Onwards. I hear that the Sisters of Abbey Rock practice a very disciplined faith. If you're going that way?"
|Find the Fierce Philanthropist's husband
Your source said he could be found here.
||And who is that, in the shadows of the apse?
||Progress immortality Ambition to the next stage.|
|Drop off a blemmigan
Why wouldn't an underwater church want an unpredictable fungal carnivore among its congregation?
||A Controlled Environment
The purple mushroom descends from the zub. It shuffles into the nave, scratching at the dirt around the pews. It pauses near the pulpit then - with a decisive wriggle - makes for a dark corner behind the altar.
A trident whistles through the air and skewers its soft head. A verger strides over, retrieves her weapon and hacks at the wounded blemmigan until the pieces are mush. She gives you a baleful look before returning to her post.
These events are triggered through port interactions
A competition is in progress. A Voluble Visitor tells of the Sideways Regiment: a plunderous legion of trained crabs. “First, they present a mighty collective shell. Then comes the onslaught of a thousand nippers! Why, I only escaped thanks to a timely cloud of ink from my squid, which I befriended for precisely such an occasion.” The unlikely story wins the acclaim of the congregation. Whilst her rival slumps, disappointed, the Visitor waves her top hat, and processes to the bell tower. Its doors close behind her.
View the Another Contest of Stories page.
The pews are full, but there's room for another contestant. Could you win the audience with tales of your adventures?
Game note: Increase your Storyteller quality to improve your chances of victory.
Available when the player has accumulated at least 4 x Low Barnet: Storyteller and has Low Barnet: Story Contests = 1 (That is, A Contest of Stories has been completed, but Another Contest of Stories has not).
View the Trade Stories with the Congregation page.
At Low Barnet, everyday animosities are set aside in the pursuit of a fine tale. Khaganian traders mingle with Royal Navy deserters, rum-addled pirates and Rubbery Men. There is an air of anticipation, and a tolerance for embellishment.
Available when the player has accumulated less than 7 x Low Barnet: Storyteller.
View the A Collector of Stories page.
Event DescriptionHis hair is impeccably-oiled. His teeth are white and flawless. His smile is searing, and he blasts you with it as you approach. “Hello! I've enjoyed your tales - you've a gift for turning the truth into lies.” In fact, I think perhaps you can help me. I have a professional need for exclusive stories; ones that have never been told before and won't be told again. If you'd be prepared to provide some, I will compensate you with unusual payments.
Game note: Spend your Storyteller quality on different rewards.
Available when the player has accumulated 7 x Low Barnet: Storyteller.
View the The Bell Tower page.
A shadowy space extends above your head. You can glimpse the rim of the bell, a dim circle of bronze. Ropes trail from its mouth. They're wet.