- "We sighted Mt Nomad again today, still afloat but listing, her dark glass flanks scored and pitted from the cannon-fire in our previous encounter. This will be the last battle. This monster has harrowed the seas too long."
You'll meet pirates, monsters, ill-tempered customs officers, many of them interchangeable. But some of your enemies will flee from you, to change and grow as part of a larger arc until you can finally hunt them down. Perhaps they'll become your obsession: perhaps you'll risk everything to end them.
List of monsters[]
Zee-Creatures[]
Portrait | Name | Statistics | Notes |
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Auroral Megalops |
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These are the younger form of gargantuan zee-crabs, driven up from their spawning grounds in the south by peculiar radiations. Younger they may be, but they are still large enough to consume a pony with messy and clattering glee, or to pose a menace to ill-prepared ships. | |
Albino Moray |
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Albino Moray is an uncommon mid-level encounter found in the north of Demeaux's Reach as well as near Port Cecil. | |
Angler Crab |
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These are the adult form of gargantuan zee-crabs. They are named for their two large, luminescent illiciae reminiscent of anglerfish, but their function is unknown. | |
Bat Swarm |
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The Neath is the home of these blood sucking creatures that won't hesitate to attack you. Their fast attack speed and long detection range make combating them difficult. | |
Behemoustache |
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These fierce, but dapper, fish stalk the waters near the southern coast. | |
Beloved |
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Blue Prophets |
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Found near Port Carnelian and the Crying Heights. | |
Boundling |
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Dissecting it for knowledge can repair your Hull slightly. | |
Bound Shark |
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Dissecting it for knowledge can repair your Hull slightly. | |
Constant Companion |
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Underwater giant spider that appears if you dive with Terror > 65.
Can Raise Skills: Bringing a grub aboard is guaranteed to increase Iron by 5 if it is less than 100. Taking a memento increases all skills below 100 by 1. | |
Dawn Fluke |
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Only found on the Unterzee floor, near the Dawn Machine.
Can Raise Skills: Harvesting the Fluke will raise Hearts to a max of 100, though a failed attempt costs Crew. Studying it will raise Pages on a failed check. | |
Jillyfleur |
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A ubiquitous creature whose death throes are reminiscent of the face on Visage. It dives very often and is very fast. | |
Jillyfish |
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Lifeberg |
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Though powerful, this resident of the northwestern waters cannot dive and is very slow. | |
Lorn-Fluke |
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A zee-beast capable of using ranged, Terror-inflicting attacks. It can be found near The Fathomking's Hold, The Chelonate, Aestival, and the Empire of Hands.
Can Raise Skills: Not directly, but grants 3 Secrets upon a successful examination. | |
Lornest-Fluke |
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A zee-beast capable of using ranged, Terror-inflicting attacks.
Can Raise Skills: A failed harvest will usually increase Pages. Any harvest sometimes gives a Secret. | |
Milliner Bats |
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Fights similarly to Blue Prophets. Found near Varchas. | |
Mt Nomad |
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A living mountain that attacks enemies with Terror as well as damage. Lurks near the Chapel of Lights.
Can Raise Skills: Any action will increase Iron up to 150. | |
Neither |
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Thalatte |
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Can Raise Skills: A failed dissection will raise Pages, while a failed fillet will raise Hearts at the cost of Crew. | |
Tree of Ages |
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Event boss and extreme rare spawn near Saviour's Rocks. killing it awards The Tree of Ages Uprooted. | |
Triskelegant |
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Tyrant Moth |
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Found near the Ragged Crow lighthouse and in Gossamer Way. |
Enemy Ships[]
Portrait | Name | Statistics | Notes | |
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Alcaeus-class Corvette |
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Occasionally found near Nuncio and Demeaux Island. Has the same in-game graphic as the weaker Steam-Pinnance. The Alcaeus-class is extremely agile and employs multiple weapons including flares. | ||
Corsair Undergalley |
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Crack Pirate Steam-Pinnace |
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Fires faster and is tougher than the normal Pirate Steam-Pinnace. | ||
Crack Pirate Frigate |
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Stronger Version of the Pirate Frigate. | ||
Eater of Names |
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Close to The Gant Pole | ||
Faustic Corsair |
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Found patrolling near Mount Palmerston. | ||
Glorious Dreadnought |
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Found near Adam's Way and the Kingeater's Castle. | ||
Glorious Frigate |
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Found near the Dawn Machine and Grand Geode. | ||
The Irrepressible |
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Found near the Gant Pole (Unter-Unterzee).
Can Raise Skills: Detaching the cannon increases Iron by 5, though it must be less than 120. Boarding increases Veils on failure or Hearts and Mirrors on success, all to a max of 100. | ||
Khanate Zubmarine |
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Can Raise Skills: Failing either action increases the corresponding skill by 1. | ||
Khanate War Trimaran |
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These warships can be found patrolling the Khanate territories. | ||
Pirate Frigate |
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These are stronger than Crack Pirate Steam-Pinnaces and Pirate Steam-Pinnaces, but is significantly weaker than Glorious Frigates. | ||
Pirate Steam-Pinnace | These early game pirates will test your skills as a zee captain. Prove them wrong. Crack Pirate Steam-Pinnace is their tougher counterpart. | |||
Putterpony |
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Non-aggressive. | ||
Rat-Barge | These patrol the waters of Rattsey, around Nuncio. | |||
Republican Dreadnought |
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South of the Iron Republic and around the Elder Continent. Very high firepower and wide angle of fire - can hit you when you're behind it. | ||
Unfinished Pirates |
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Unfinished Men pirates are commonly found near Polythreme and sometimes also near the Cumaean Canal. | ||
Unfinished Revolutionaries |
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Found near the Iron Republic. Substantially tougher than the normal Unfinished Pirates. | ||
Wreckship |
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Wreckships are commonly hiding on the zee-floor near Wrack.
Can Raise Skills: Failing to board it will increase Iron by 1. |
Neutral Ships[]
Rarely, you may encounter ships that aren't particularly hostile towards you. These ships can be attacked and sunken for loot, which is considered piracy. Sinking a neutral ship will net you a Cache of Curiosities. Neutral ships appear in the form of blue Tramp Steamers; reskins of the Ligeia-Class Steamer, and will have unique names (Among observed names are "Salamander" and "Tigerish"). Neutral ships will be set to reach a certain port, and once within proximity of the docks, will despawn, because they do not have a proper animation for docking.These ships are currently very buggy, and may disappear if provoked. If attacked, a Tramp Steamer will retaliate, but they are otherwise unresponsive to the player or other monsters/ships.