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==List of monsters== ===Zee-Creatures=== {| class="ss-table" style="width:100%;" ! style="width:50px;"|Portrait !style="width:20%;"|Name !style="width:20%;"|Statistics !Notes |- |[[File:SS Monsters Auroral Megalops.png|center|50px]] |[[Auroral Megalops]] | *Health: 20 |These are the younger form of gargantuan zee-crabs, driven up from their spawning grounds in the south by peculiar radiations. Younger they may be, but they are still large enough to consume a pony with messy and clattering glee, or to pose a menace to ill-prepared ships. |- |[[File:SS Monsters Albino Moray.png|center|50px]] |[[Albino Moray]] | *Health: 210 | [[Albino Moray]] is an uncommon mid-level encounter found in the north of Demeaux's Reach as well as near Port Cecil. |- |[[File:SS Monsters Angler Crab.png|center|50px]] |[[Angler Crab]] | *Health: 150 (Western) *Health: 300 (Eastern) *Health: 600 (Elder) |These are the adult form of gargantuan zee-crabs. They are named for their two large, luminescent illiciae reminiscent of anglerfish, but their function is unknown. |- |[[File:SS Monsters Bat Swarm.png|center|50px]] |[[Bat Swarm]] | *Health: 20 |The Neath is the home of these blood sucking creatures that won't hesitate to attack you. Their fast attack speed and long detection range make combating them difficult. |- |[[File:Behemoustache.png|center|50x50px]] |[[Behemoustache]] | *Health: 210 |These fierce, but dapper, fish stalk the waters near the southern coast. |- |[[File:SS belovedgaz.png|center|50px]] |[[Beloved]] | *Health: 180 | |- |[[File:SS Monsters Blue Prophets.png|center|50px]] |[[Blue Prophets]] | * Health: 500 | Found near [[Port Carnelian]] and the Crying Heights. |- |[[File:SS Monsters Boundling.png|center|50px]] |[[Boundling]] | *Health: 220 |Dissecting it for knowledge can repair your [[Hull]] slightly. |- |[[File:SS Monsters Bound Shark.png|center|50px]] |[[Bound Shark]] | *Health: 140 (Bound Shark) *Health: 210 (Particularly Tormented BS) |Dissecting it for knowledge can repair your [[Hull]] slightly. |- |[[File:SS Monsters Constant Companion.png|center|50px]] |[[Constant Companion]] | *Health: 700 |Underwater giant spider that appears if you dive with Terror > 65. '''Can Raise Skills:''' Bringing a grub aboard is guaranteed to increase [[Iron]] by 5 if it is less than 100. Taking a memento increases all skills below 100 by 1. |- |[[File:SS Monsters Dawn Fluke.png|center|50px]] |[[Dawn Fluke]] | *Health: 500 |Only found on the Unterzee floor, near the [[Dawn Machine]]. '''Can Raise Skills:''' Harvesting the Fluke will raise [[Hearts]] to a max of 100, though a failed attempt costs Crew. Studying it will raise [[Pages]] on a failed check. |- | [[File:Jillyfleur2.png|center|50px]] |[[Jillyfleur]] | * Health: 50 |A ubiquitous creature whose death throes are reminiscent of the face on [[Visage]]. It dives very often and is very fast. |- | [[File:SS jillyfishgaz.png|center|50px]] |[[Jillyfish]] | * Health: 400 | |- |[[File:SS Monsters Lifeberg.png|center|50px]] |[[Lifeberg]] | *Health: 400 |Though powerful, this resident of the northwestern waters cannot dive and is very slow. |- |[[File:SS fluke topgaz.png|center|50px]] |[[Lorn-Fluke]] | *Health: 600 (Lorn-Fluke) *Health: 750 (Savage Lorn-Fluke) |A zee-beast capable of using ranged, [[Terror]]-inflicting attacks. It can be found near [[The Fathomking's Hold]], [[The Chelonate]], [[Aestival]], and the [[Empire of Hands]]. '''Can Raise Skills:''' Not directly, but grants 3 [[Secret|Secrets]] upon a successful examination. |- |[[File:SS Monsters Lornest-Fluke.png|center|50px]] |[[Lornest-Fluke]] | *Health: 350 |A zee-beast capable of using ranged, [[Terror]]-inflicting attacks. '''Can Raise Skills:''' A failed harvest will usually increase [[Pages]]. Any harvest sometimes gives a [[Secret]]. |- |[[File:Milliner Bats map.png|center|50px]] |[[Milliner Bats]] | * Health: 460 | Fights similarly to [[Blue Prophets]]. Found near [[Varchas]]. |- |[[File:SS Monsters Mt Nomad.png|center|50px]] |[[Mt Nomad]] | *Health: 1000 |A living mountain that attacks enemies with [[Terror]] as well as damage. Lurks near the [[Chapel of Lights]]. '''Can Raise Skills:''' Any action will increase [[Iron]] up to 150. |- |[[File:SS Monsters Neither.png|center|50px]] |[[Neither]] | *Health: 200 | |- |[[File:SS thalattegaz.png|center|50px]] |[[Thalatte]] | *Health: 420 |'''Can Raise Skills:''' A failed dissection will raise [[Pages]], while a failed fillet will raise [[Hearts]] at the cost of Crew. |- |[[File:Tree_Of_Ages.png|center|50px]] |[[Tree of Ages]] | *Health: 900 |Event boss and extreme rare spawn near [[Saviour's Rocks]]. killing it awards [[The Tree of Ages Uprooted]]. |- |[[File:SS Monsters Triskelegant.png|center|50px]] |[[Triskelegant]] | *Health: 260 | |- |[[File:SS Monsters Terror Moth.png|center|50px]] |[[Tyrant Moth]] | *Health: 500 | Found near the [[Map|Ragged Crow]] lighthouse and in [[Saviour's Rocks|Gossamer Way]]. |} ===Enemy Ships=== {| class="ss-table" style="width:100%;" ! style="width:50px;"|Portrait !style="width:20%;"|Name !style="width:20%;"|Statistics !Notes |- | [[File:SS Monsters Pirate Steam-Pinnace.png|center|50px]] | [[Alcaeus-class Corvette]] | * Hull: 180 * Crew: 16 | Occasionally found near [[Nuncio]] and [[Demeaux Island]]. Has the same in-game graphic as the weaker [[Pirate Steam-Pinnace|Steam-Pinnance]]. The Alcaeus-class is extremely agile and employs multiple weapons including flares. |- |[[File:SS unfinishedundergalleygaz.png|center|50px]] |[[Corsair Undergalley]] | *Hull: 30 * Crew: 5 | |- |[[File:SS Monsters Pirate Steam-Pinnace.png|center|50px]] |[[Crack Pirate Steam-Pinnace]] | * Hull: 80 * Crew: 8 |Fires faster and is tougher than the normal [[Pirate Steam-Pinnace]]. |- |[[File:SS Monsters Pirate Frigate.png|center|50px]] |[[Crack Pirate Frigate]] | * Hull: 140 * Crew: 20 |Stronger Version of the [[Pirate Frigate]]. |- |[[File:SS eaterofnamesgaz.png|center|50px]] |[[Eater of Names]] | *Hull: 700 *Crew: 77 |Close to The Gant Pole |- |[[File:SS Faustic Corsair Small.png|center|50px]] |[[Faustic Corsair]] | *Hull: 300 *Crew: 30 |Found patrolling near [[Mount Palmerston]]. |- |[[File:SS dreadnaughtglorious topgaz.png|center|50px]] |[[Glorious Dreadnought]] | * Hull: 500 * Crew: 50 |Found near [[Adam's Way]] and the [[Kingeater's Castle]]. |- |[[File:SS frigateglorious topgaz.png|center|50px]] |[[Glorious Frigate]] | * Hull: 300 * Crew: 30 |Found near the [[Dawn Machine]] and [[Grand Geode]]. |- |[[File:Irrepressible.png|center|frameless|65x65px]] |[[The Irrepressible]] | *Hull: 400 * Crew: 50 |Found near the [[Gant Pole]] (Unter-Unterzee). '''Can Raise Skills:''' Detaching the cannon increases [[Iron]] by 5, though it must be less than 120. Boarding increases [[Veils]] on failure or [[Hearts]] and [[Mirrors]] on success, all to a max of 100. |- |[[File:SS Monsters Khanatezub.png|center|50px]] |[[Khanate Zubmarine]] | *Hull: 300 *Crew: 40 |'''Can Raise Skills:''' Failing either action increases the corresponding skill by 1. | |- |[[File:SS Monsters War Trimaran.png|center|50px]] |[[Khanate War Trimaran]] | *Hull: 210 *Crew: 20 | These warships can be found patrolling the Khanate territories. |- |[[File:SS Monsters Pirate Frigate.png|center|50px]] |[[Pirate Frigate]] | *Hull: 90 *Crew: 10 |These are stronger than [[Crack Pirate Steam-Pinnace]]s and [[Pirate Steam-Pinnace]]s, but is significantly weaker than [[Glorious Frigate]]s. |- |[[File:SS Monsters Pirate Steam-Pinnace.png|center|50px]] |[[Pirate Steam-Pinnace]] | * [[Hull]]: 30 * [[Crew]]: 5 | These early game pirates will test your skills as a zee captain. Prove them wrong. [[Crack Pirate Steam-Pinnace]] is their tougher counterpart. |- |[[File:SS Monsters Putterpony.png|center|50px]] |[[Putterpony]] | *Hull: 120 *Crew: 8 |Non-aggressive. |- |[[File:Rat-Barge.bmp|center|50px]] |[[Rat-Barge]] | * [[Hull]]: 130 * [[Crew]]: 15 | These patrol the waters of Rattsey, around [[Nuncio]]. |- |[[File:SS Republican Dreadnought.png|center|50px]] |[[Republican Dreadnought]] | *Hull: 400 *Crew: 40 |South of the [[Iron Republic]] and around the Elder Continent. Very high firepower and wide angle of fire - can hit you when you're behind it. |- |[[File:SS unfinished_piratesgaz.png|center|50px]] |[[Unfinished Pirates]] | *Hull: 160 *Crew: 15 |Unfinished Men pirates are commonly found near [[Polythreme]] and sometimes also near the [[Cumaean Canal Staging Area|Cumaean Canal]]. |- |[[File:SS unfinished_piratesgaz.png|center|50px]] |[[Unfinished Revolutionaries]] | * Hull: 210 * Crew: 20 |Found near the [[Iron Republic]]. Substantially tougher than the normal [[Unfinished Pirates]]. |- |[[File:SS Monsters Wreckship.png|center|50px]] |[[Wreckship]] | *Hull: 360 * Crew: 25 |Wreckships are commonly hiding on the zee-floor near [[Wrack]]. '''Can Raise Skills:''' Failing to board it will increase [[Iron]] by 1. |} === Neutral Ships === Rarely, you may encounter ships that aren't particularly hostile towards you. These ships can be attacked and sunken for loot, which is considered piracy. Sinking a neutral ship will net you a Cache of Curiosities. Neutral ships appear in the form of blue Tramp Steamers; reskins of the Ligeia-Class Steamer, and will have unique names (Among observed names are ''"''Salamander''"'' and ''"''Tigerish''"''). Neutral ships will be set to reach a certain port, and once within proximity of the docks, will despawn, because they do not have a proper animation for docking.These ships are currently very buggy, and may disappear if provoked. If attacked, a Tramp Steamer will retaliate, but they are otherwise unresponsive to the player or other monsters/ships. [[category:Sunless Sea]] [[Category:Sunless Sea monsters| ]]
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