Sunless Sea Wiki
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* Health 500
 
* Health 500
| Random chance to be in the spawnlist near Port Carnelian and the Crying Heights
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| Found near Port Carnelian and the Crying Heights
 
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|[[File:SS Monsters Bound Shark.png|center|50px]]
 
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*Health: 500
 
*Health: 500
| Found near the [[Map|Ragged Crow]] lighthouse, in Gossamer Way, and along the southern coast. Currently functions as a placeholder.
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| Found near the [[Map|Ragged Crow]] lighthouse and in [[Saviour's Rocks|Gossamer Way]].
 
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Revision as of 16:10, 20 February 2015

"We sighted Mt Nomad again today, still afloat but listing, her dark glass flanks scored and pitted from the cannon-fire in our previous encounter. This will be the last battle. This monster has harrowed the seas too long."

You'll meet pirates, monsters, ill-tempered customs officers, many of them interchangeable. But some of your enemies will flee from you, to change and grow as part of a larger arc until you can finally hunt them down. Perhaps they'll become your obsession: perhaps you'll risk everything to end them.

List of monsters

Zee-Creatures

Portrait Name Statistics Notes
SS Monsters Auroral Megalops
Auroral Megalops
  • Health: 20
These are the younger form of gargantuan zee-crabs, driven up from their spawning grounds in the south by peculiar radiations. Younger they may be, but they are still large enough to consume a pony with messy and clattering glee, or to pose a menace to ill-prepared ships.
SS Monsters Albino Moray
Albino Moray
  • Health: 210
Albino Moray is an uncommon mid level encounter found in the north of Demeaux's Reach.
SS Monsters Angler Crab
Angler Crab
  • Health: 150 (Western)
  • Health: 300 (Eastern)
  • Health: 600 (Elder)
These are the adult form of gargantuan zee-crabs, driven up from their spawning grounds in the south by peculiar radiations. They are named for their two large, luminescent illiciae reminiscent of anglerfish, but their function is unknown.
SS Monsters Bat Swarm
Bat Swarm
  • Health: 20
The Neath is the home of these blood sucking creatures that won't hesitate to attack you. Their fast attack speed and long detection range make combating them difficult.
Behemoustache
  • Health: 210
These fierce, but dapper, fish stalk the waters near the southern coast.
SS Monsters Blue Prophets
Blue Prophets
  • Health 500
Found near Port Carnelian and the Crying Heights
SS Monsters Bound Shark
Bound Shark
  • Health: 140 (Bound Shark)
  • Health: 210 (Particularly Tormented BS)
Collecting Observations gains Terror in addition to Fragment. Dissecting it for knowledge can repair your Hull slightly.
Jillyfish
  • Health: 400
Jillyfleur2
Jillyfleur
  • Health: 75
A ubiquitous creature whose death throes are reminiscent of the face on Visage. It dives very often and is very fast.
SS Monsters Lifeberg
Lifeberg
  • Health: 400
Though powerful, this resident of the northwestern waters cannot dive and is very slow.
Lorn-Fluke
  • Health: 600 (Lorn-Fluke)
  • Health: 750 (Savage Lorn-Fluke)
A zee-beast capable of using ranged, Terror-inflicting attacks. It can be found near The Fathomking's Hold, The Chelonate, Aestival, and the Empire of Hands.
Midnight Whale
Midnight Whale Placeholder as of now.
SS Monsters Mt Nomad
Mt Nomad
  • Health: 1000
A living mountain that attacks enemies with Terror as well as damage. Lurks near the Chapel of Lights and the Aquazoric Abyss near Aestival.
SS Monsters Terror Moth
Tyrant Moth
  • Health: 500
Found near the Ragged Crow lighthouse and in Gossamer Way.

Enemy Ships

Portrait Name Statistics Notes
Rat-Barge
Rat-Barge These patrol the waters of Rattsey, around Nuncio.
SS Monsters Pirate Steam-Pinnace
Crack Pirate Steam-Pinnace
  • Hull: 80
  • Crew: 8
Fires faster and is tougher than the normal Pirate Steam-Pinnace below.
Faustic Corsair
  • Hull: 75
  • Crew: 15
Currently functions as a placeholder. Found patrolling near Mount Palmerston.
SS Monsters S Glorious Dreadnought
Glorious Dreadnought
  • Hull: 500
  • Crew: 50
Found near Adam's Way and the Kingeater's Castle.
Glorious Frigate
  • Hull: 300
  • Crew: 30
Found near the Dawn Machine and Grand Geode.
SS Monsters War Trimaran
Khanate War Trimaran
  • Hull: 100
  • Crew: 20
Seize and loot her!

Let her go:

SS Monsters Pirate Frigate
Pirate Frigate
  • Hull: 75
  • Crew: 15
Loot and scuttle her

Send her home with a prize crew
If successful (80%):

  • -6 x Crew
  • +3 x To the Victor, the Spoils

If unsuccessful (20%):

  • -6 x Crew
SS Monsters Pirate Steam-Pinnace
Pirate Steam-Pinnace These early game pirates will test your skills as a zee captain. Prove them wrong.
Republican Dreadnought
  • Hull: 400
  • Crew: 40
South of the Iron Republic and around the Elder Continent. Very high firepower and wide angle of fire - can hit you when you're behind it.
SS Monsters Unfinished Pirates
Unfinished Pirates
  • Hull: 75
  • Crew: 15
Unfinished Men pirates found near Polythreme and sometimes the Cumaean Canal.

See what their cargo was:

SS Monsters Unfinished Pirates
Unfinished Revolutionaries
  • Hull: 210
  • Crew: 20
Found near the Iron Republic. Substantially tougher than the normal Unfinished Pirates.