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* Health 500 |
* Health 500 |
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+ | | Found near Port Carnelian and the Crying Heights |
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*Health: 500 |
*Health: 500 |
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− | | Found near the [[Map|Ragged Crow]] lighthouse |
+ | | Found near the [[Map|Ragged Crow]] lighthouse and in [[Saviour's Rocks|Gossamer Way]]. |
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Revision as of 16:10, 20 February 2015
- "We sighted Mt Nomad again today, still afloat but listing, her dark glass flanks scored and pitted from the cannon-fire in our previous encounter. This will be the last battle. This monster has harrowed the seas too long."
You'll meet pirates, monsters, ill-tempered customs officers, many of them interchangeable. But some of your enemies will flee from you, to change and grow as part of a larger arc until you can finally hunt them down. Perhaps they'll become your obsession: perhaps you'll risk everything to end them.
List of monsters
Zee-Creatures
Portrait | Name | Statistics | Notes |
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Auroral Megalops |
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These are the younger form of gargantuan zee-crabs, driven up from their spawning grounds in the south by peculiar radiations. Younger they may be, but they are still large enough to consume a pony with messy and clattering glee, or to pose a menace to ill-prepared ships. | |
Albino Moray |
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Albino Moray is an uncommon mid level encounter found in the north of Demeaux's Reach. | |
Angler Crab |
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These are the adult form of gargantuan zee-crabs, driven up from their spawning grounds in the south by peculiar radiations. They are named for their two large, luminescent illiciae reminiscent of anglerfish, but their function is unknown. | |
Bat Swarm |
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The Neath is the home of these blood sucking creatures that won't hesitate to attack you. Their fast attack speed and long detection range make combating them difficult. | |
Behemoustache |
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These fierce, but dapper, fish stalk the waters near the southern coast. | |
Blue Prophets |
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Found near Port Carnelian and the Crying Heights | |
Bound Shark |
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Collecting Observations gains Terror in addition to Fragment. Dissecting it for knowledge can repair your Hull slightly. | |
Jillyfish |
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Jillyfleur |
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A ubiquitous creature whose death throes are reminiscent of the face on Visage. It dives very often and is very fast. | |
Lifeberg |
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Though powerful, this resident of the northwestern waters cannot dive and is very slow. | |
Lorn-Fluke |
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A zee-beast capable of using ranged, Terror-inflicting attacks. It can be found near The Fathomking's Hold, The Chelonate, Aestival, and the Empire of Hands. | |
Midnight Whale | Placeholder as of now. | ||
Mt Nomad |
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A living mountain that attacks enemies with Terror as well as damage. Lurks near the Chapel of Lights and the Aquazoric Abyss near Aestival. | |
Tyrant Moth |
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Found near the Ragged Crow lighthouse and in Gossamer Way. |
Enemy Ships
Portrait | Name | Statistics | Notes |
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Rat-Barge | These patrol the waters of Rattsey, around Nuncio. | ||
Crack Pirate Steam-Pinnace |
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Fires faster and is tougher than the normal Pirate Steam-Pinnace below. | |
Faustic Corsair |
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Currently functions as a placeholder. Found patrolling near Mount Palmerston.
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Glorious Dreadnought |
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Found near Adam's Way and the Kingeater's Castle. | |
Glorious Frigate |
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Found near the Dawn Machine and Grand Geode. | |
Khanate War Trimaran |
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Seize and loot her!
Let her go:
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Pirate Frigate |
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Loot and scuttle her
Send her home with a prize crew
If unsuccessful (20%):
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Pirate Steam-Pinnace | These early game pirates will test your skills as a zee captain. Prove them wrong. | ||
Republican Dreadnought |
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South of the Iron Republic and around the Elder Continent. Very high firepower and wide angle of fire - can hit you when you're behind it. | |
Unfinished Pirates |
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Unfinished Men pirates found near Polythreme and sometimes the Cumaean Canal.
See what their cargo was: | |
Unfinished Revolutionaries |
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Found near the Iron Republic. Substantially tougher than the normal Unfinished Pirates. |