Moves in the Great Game | |
---|---|
Category | Curiosity |
Type | Knowledge |
Price | From +30 x Echo at The Dark-Spectacled Admiral up to +75 x Echo at Roser's Wharf |
Data ID | 110311 |
Moves in the Great Game is considered a Knowledge Curiosity item.
Item description[]
"The nations of Europe, and beyond, compete for influence. Their plots reach even to the Neath."
Game note: The Admiral, among others, will be interested to hear this.
Obtaining[]
Moves in the Great Game can be obtained in the following ways:
- Visit Irem with Something Awaits You to trade -1 x Lamentable Relic for +2 x Moves in the Great Game
- Note that you can purchase a Lamentable Relic at The Fisher of Dawn right there in Irem for -1 x Secret
- Visit Cumaean Canal Staging Area with Something Awaits You and Listen for Surface gossip for a 50% chance to get +1 x Moves in the Great Game[1]
Usage[]
Moves in the Great Game has the following uses:
- The Dark-Spectacled Admiral and The Voracious Diplomat want this knowledge. Select the Speak of Moves in the Great Game action with the Admiral, or the Describe recent moves in the Great Game action with the Diplomat, for +30 x Echo or +50 x Echo, respectively. The Admiral also awards +1 x Admiralty's Favour.
- In London, the A Visit to Clathermont's Tattoo Parlour requires 1 x Moves in the Great Game for the The Gambit action.
- Two pieces of Strategic Information may be forged into a piece of Vital Intelligence using Moves in the Great Game, if your Mirrors exceed 30.
- The Roser's Wharf in London might buy it for +75 x Echo
Interactions[]
Interactions in Brief[]
Click Expand on the right for more.
Interaction | Action | Result Type | Change |
---|---|---|---|
The Dark-Spectacled Admiral | 'Speak of Moves in the Great Game' | Requirement | ≥ 1 |
The Dark-Spectacled Admiral | 'Speak of Moves in the Great Game' | Default / Challenge Fail | -1 |
Khan's Heart | 'Seek intelligence' | Default / Challenge Fail | +1 |
Khan's Heart | 'Seek intelligence' | Rare Event | +1 |
Irem | 'Sacrifice a Lamentable Relic' | Default / Challenge Fail | +2 |
Wisdom | 'Let the Shady Cook go ashore' | Default / Challenge Fail | +1 |
Shadowy work in Khan's Heart | 'It just might work' | Requirement | ≥ 1 |
Shadowy work in Khan's Heart | 'It just might work' | Default / Challenge Fail | + -1 |
Shadowy work in Khan's Heart | 'A Diplomatic Agent' | Rare Success | +2 |
Shadowy work in Khan's Heart | 'Your cunning is required' | Success | +1 |
Speak to the Doctor | 'A Long Talk: Cold Reality' | Requirement | ≥ 3 |
Speak to the Doctor | 'A Long Talk: Cold Reality' | Default / Challenge Fail | -3 |
Assemble Vital Intelligence | 'Make sense of Moves in the Game' | Requirement | ≥ 1 |
Assemble Vital Intelligence | 'Make sense of Moves in the Game' | Default / Challenge Fail | -1 |
Vienna | 'Report the Fidgeting Agitator to the authorities' | Default / Challenge Fail | +1 |
Vienna | 'Dine with your friend from the Bureau' | Default / Challenge Fail | +1 |
Khan's Shadow | 'Help Maybe's Daughter search for her mother' | Default / Challenge Fail | +1 |
The Dogged Apprentice on a Break | 'Give an audience to a short story' | Default / Challenge Fail | +1 |
The War for Hearts and Minds | 'Break the Sprightly Visionary's illusion' | Requirement | ≥ 1 |
The War for Hearts and Minds | 'Break the Sprightly Visionary's illusion' | Default / Challenge Fail | -1 |
The Cumaean Canal Staging Area | 'Listen for Surface gossip' | Default / Challenge Fail | +1 |
A Visit to Clathermont's Tattoo Parlour | 'The Gambit' | Requirement | ≥ 1 |
A Visit to Clathermont's Tattoo Parlour | 'The Gambit' | Default / Challenge Fail | -1 |
The Voracious Diplomat | 'Describe recent moves in the Great Game' | Requirement | ≥ 1 |
The Voracious Diplomat | 'Describe recent moves in the Great Game' | Default / Challenge Fail | -1 |
Port Carnelian | 'Seek intelligence' | Default / Challenge Fail | +1 |
Port Carnelian | 'Seek intelligence' | Rare Event | +1 |
Carnelian Conspiracies | 'It just might work' | Requirement | ≥ 1 |
Carnelian Conspiracies | 'It just might work' | Default / Challenge Fail | + -1 |
Carnelian Conspiracies | 'Sate a fervence' | Default / Challenge Fail | +3 |
Carnelian Conspiracies | 'Your authority' | Success | +1 |
Carnelian Conspiracies | 'A Diplomatic Agent' | Rare Success | +2 |
The Monkey Emperor's Wrath | 'Throw the box into the zee' | Default / Challenge Fail | +7 |
A spy walks the ship! | 'Track down the spy' | Default / Challenge Fail | -1 |
Roser's Wharf | 'A Bespectacled Visitor will pay to learn Moves in the Great Game' | Requirement | ≥ 1 |
Roser's Wharf | 'A Bespectacled Visitor will pay to learn Moves in the Great Game' | Default / Challenge Fail | -1 |
The Man in the Mirror | 'Try to see the Man in the Mirror' | Default / Challenge Fail | +1 |
A Collector of Stories | 'Trade a story for a map, and knowledge' | Default / Challenge Fail | +1 |
The Voracious Diplomat, Hounded | 'Fake the Voracious Diplomat's death...' | Requirement | ≥ 1 |
The Voracious Diplomat, Hounded | 'Fake the Voracious Diplomat's death...' | Default / Challenge Fail | -1 |
The Voracious Diplomat, in Hiding | 'Fake the Voracious Diplomat's death...' | Requirement | ≥ 1 |
The Voracious Diplomat, in Hiding | 'Fake the Voracious Diplomat's death...' | Default / Challenge Fail | -1 |
Interactions in Detail[]
Click Expand on the right for more.
Story | Action | Required | Effect |
---|---|---|---|
The Dark-Spectacled Admiral | Speak of Moves in the Great Game | Default:
| |
Khan's Heart | Seek intelligence |
|
Default:
|
Irem | Sacrifice a Lamentable Relic | Default:
| |
Wisdom | Let the Shady Cook go ashore |
|
Default:
|
Shadowy work in Khan's Heart | Your cunning is required |
|
Success:
|
It just might work |
|
Default:
| |
A Diplomatic Agent | Rare Success:
| ||
Speak to the Doctor | A Long Talk: Cold Reality |
|
Default:
|
Assemble Vital Intelligence | Make sense of Moves in the Game |
|
Default:
|
Vienna | Report the Fidgeting Agitator to the authorities | Default:
| |
Dine with your friend from the Bureau | Default:
| ||
Khan's Shadow | Help Maybe's Daughter search for her mother |
|
Default:
|
The Dogged Apprentice on a Break | Give an audience to a short story | None | Default:
|
The War for Hearts and Minds | Break the Sprightly Visionary's illusion |
|
Default:
|
The Cumaean Canal Staging Area | Listen for Surface gossip | Default:
| |
A Visit to Clathermont's Tattoo Parlour | The Gambit |
|
Default:
|
The Voracious Diplomat | Describe recent moves in the Great Game |
|
Default:
|
Port Carnelian | Seek intelligence |
|
Default:
|
Carnelian Conspiracies | Your authority | Success:
| |
It just might work |
|
Default:
| |
A Diplomatic Agent | Rare Success:
| ||
Sate a fervence |
|
Default:
| |
The Monkey Emperor's Wrath | Throw the box into the zee | None | Default:
|
A spy walks the ship! | Track down the spy |
|
Default:
|
Roser's Wharf | A Bespectacled Visitor will pay to learn Moves in the Great Game |
|
Default:
|
The Man in the Mirror | Try to see the Man in the Mirror | None | Default:
|
A Collector of Stories | Trade a story for a map, and knowledge | Default:
| |
The Voracious Diplomat, Hounded | Fake the Voracious Diplomat's death... |
|
Default:
|
The Voracious Diplomat, in Hiding | Fake the Voracious Diplomat's death... |
|
Default:
|
Triggered Events[]
Click Expand on the right for more.
Story | Requirements | Type | Location |
---|---|---|---|
A spy walks the ship! |
|
Random Event (Sometimes :1%) | The Unterzee |