Principles' End: Principality | |
---|---|
Category | Quality |
Type | Principles' End |
Linked to | Port Cecil |
Data ID | 112704 |
Principles' End: Principality is considered a Principles' End Quality in Sunless Sea.
Linked to[]
It is linked to the storylet in Port Cecil.
Quality description[]
"The coral is changing..."
Obtaining[]
This quality is gained after you do the Chess action in Port Cecil.
Usage[]
The Principles' End: Principality has the following uses:
- In the Fathomking's Hold, this status can be used to satisfy the Your Father's Bones: an Eldest's End for the Fathomking requirement which is part of the burying your father's bones victory condition.
Quality status[]
Principles' End: Principality has different statuses according to your actions, defined by the comment in front of the quality.
Journal description[]
- [1] Pursuing chess in the Principles
- [5] Speaking with the Principles
- [10] Seeking the Salt-Lions
- [11] Returning with Sphinxstone
- [15] Seeking further pieces
- [25] At the end-game
- [100] A stalemate
- [200] A victory
Interaction description[]
- [1] Opening moves.
- [2] Initial gambits.
- [3] Developments.
- [4] Gambits answered.
- [5] An extra move.
- [6] An opening.
- [10] A minor piece.
- [25] At the end-game
- [100] A stalemate
- [200] A victory
Interactions[]
Interactions in Brief[]
Click Expand on the right for more.
Interaction | Action | Result Type | Change |
---|---|---|---|
Port Cecil | 'An Extra Move' | Quality Required | ≥ 5 ≤ 99 |
Port Cecil | 'Chess' | Quality Required | ≥ 5 ≤ 5 |
Port Cecil | 'Gather Scintillack' | Quality Required | ≤ 199 |
Port Cecil | 'Chess' | Quality Required | ≤ 4 |
Port Cecil | 'Chess' | SuccessEvent | +1 |
Port Cecil | 'Chess' | RareSuccessEvent | +1 |
Port Cecil | 'Gather Scintillack' | Quality Required | ≥ 200 |
The Salt Lions | '"Shalt-Flions"' | Quality Required | ≥ 10 ≤ 10 |
The Salt Lions | '"Shalt-Flions"' | Quality Required | ≥ 10 ≤ 10 |
The Salt Lions | '"Shalt-Flions"' | DefaultEvent | 11 |
Speak to your nacreous acquaintance | 'Invite it to dine with you' | Quality Required | ≥ 11 |
Speak to your nacreous acquaintance | 'Invite it to dine with you' | Quality Required | ≤ 10 |
Speak to your nacreous acquaintance | 'Proposition the Nacreous Survivor' | Quality Required | ≥ 11 |
The Pulse of the Principles | 'Move a Paw' | Quality Required | ≥ 5 ≤ 5 |
The Pulse of the Principles | 'Move a Paw' | DefaultEvent | 6 |
The Pulse of the Principles | 'Move a Night' | Quality Required | ≥ 5 ≤ 5 |
The Pulse of the Principles | 'Move a Night' | DefaultEvent | 6 |
The Pulse of the Principles | 'Offer assistance with dissolution' | Quality Required | ≥ 6 ≤ 6 |
The Pulse of the Principles | 'Offer assistance with dissolution' | DefaultEvent | 10 |
The Pulse of the Principles | 'Setting up' | Quality Required | ≥ 11 ≤ 11 |
The Pulse of the Principles | 'Setting up' | DefaultEvent | 15 |
The Pulse of the Principles | 'Give the Principles a Wakeful Idol' | Quality Required | ≥ 15 ≤ 20 |
The Pulse of the Principles | 'Give the Principles a Wakeful Idol' | DefaultEvent | +1 |
The Pulse of the Principles | 'Give the Principles Heartmetal' | Quality Required | ≥ 15 ≤ 19 |
The Pulse of the Principles | 'Give the Principles Heartmetal' | DefaultEvent | +1 |
The Pulse of the Principles | 'Give the Principles a piece of Stygian Ivory' | Quality Required | ≥ 15 ≤ 19 |
The Pulse of the Principles | 'Give the Principles a piece of Stygian Ivory' | DefaultEvent | +1 |
The Pulse of the Principles | 'Give the Principles a Fluke-Core' | Quality Required | ≥ 15 ≤ 19 |
The Pulse of the Principles | 'Give the Principles a Fluke-Core' | DefaultEvent | +1 |
The Pulse of the Principles | 'Give the Principles an Ambiguous Eolith' | Quality Required | ≥ 15 ≤ 19 |
The Pulse of the Principles | 'Give the Principles an Ambiguous Eolith' | DefaultEvent | +1 |
The Pulse of the Principles | 'The Last Game' | Quality Required | ≥ 20 ≤ 20 |
The Pulse of the Principles | 'The Last Game' | DefaultEvent | 25 |
The Pulse of the Principles | 'Win the match' | Quality Required | ≥ 25 ≤ 25 |
The Pulse of the Principles | 'Win the match' | DefaultEvent | 200 |
The Pulse of the Principles | 'Lose the match' | Quality Required | ≥ 25 ≤ 25 |
The Pulse of the Principles | 'Lose the match' | DefaultEvent | 100 |
The Pulse of the Principles | 'Give the Principles a Hunting-Trophy' | Quality Required | ≥ 15 ≤ 19 |
The Pulse of the Principles | 'Give the Principles a Hunting-Trophy' | DefaultEvent | +1 |
The Salt Lions, after | '"Shalt-Flions"' | Quality Required | ≥ 10 ≤ 10 |
The Salt Lions, after | '"Shalt-Flions"' | DefaultEvent | 11 |
The Salt Lions, after | '"Shalt-Flions"' | Quality Required | ≥ 10 ≤ 10 |
The Fathomking's Answer | 'Bear witness to the Principles' End' | Quality Required | ≥ 200 ≤ 200 |
Interactions in Detail[]
Click Expand on the right for more.
Story | Action | Required | Effect |
---|---|---|---|
Port Cecil | An Extra Move | Default:
| |
Chess |
|
Success:
| |
Gather Scintillack |
|
Default:
| |
The Salt Lions | "Shalt-Flions" |
|
Default:
|
Speak to your nacreous acquaintance | Invite it to dine with you |
|
|
Proposition the Nacreous Survivor |
|
| |
The Pulse of the Principles | Move a Paw | Default:
| |
Move a Night | Default:
| ||
Offer assistance with dissolution | Default:
| ||
Setting up | Default:
| ||
Give the Principles a Wakeful Idol |
|
Default:
| |
Give the Principles Heartmetal |
|
Default:
| |
Give the Principles a piece of Stygian Ivory |
|
Default:
| |
Give the Principles a Fluke-Core |
|
Default:
| |
Give the Principles an Ambiguous Eolith |
|
Default:
| |
The Last Game |
|
Default: | |
Win the match | Default:
| ||
Lose the match | Default:
| ||
Give the Principles a Hunting-Trophy |
|
Default:
| |
The Salt Lions, after | "Shalt-Flions" |
|
Default:
|
The Fathomking's Answer | Bear witness to the Principles' End |
|
Default:
|