Sunless Sea Wiki
Advertisement

This article is a stub. You can help Sunless Sea Wiki by expanding it.

Prisoner
auto
auto
Category Cargo
Type Other Cargo
Data ID 109615


Prisoner is considered a common Trade goods item.

Item description[]

"You have confined this unfortunate to a cage in the hold."

Game note: Prisoners survive on scraps and do not usually require Supplies. Release your Prisoner by using this item, or take them back to London for other purposes...

Obtaining[]

A Prisoner can be obtained through That Old Fury event, which triggers randomly while at sea based on several conditions.

A Prisoner can also be obtained through the various sunlight smuggling events by imprisoning the crewmember who opens a Sunlight-Filled Mirrorcatch Box.

Interactions[]

  • You can right-click on the Prisoner item in your Hold tab to get the event Deal with a Prisoner, which allows releasing, marooning, or eating the Prisoner.
  • In London, use the Put a Prisoner ashore interaction to release or sell the Prisoner for Terror reduction or  +100 x Echo, respectively.
  • A Prisoner can also be sold in Wisdom for  +100 x Echo through the Hand over a Prisoner interaction.

Interactions in Brief[]

Click Expand on the right for more.

Interaction Action Result Type Change
Wisdom 'Hand over a Prisoner' Requirement ≥ 1
Wisdom 'Hand over a Prisoner' Default / Challenge Fail -1
That Old Fury 'Capture her alive' Success +1
Deal with a Prisoner 'Maroon the Prisoner' Requirement ≥ 1
Deal with a Prisoner 'Maroon the Prisoner' Default / Challenge Fail -1
Deal with a Prisoner 'Consume the Prisoner' Default / Challenge Fail -1
Deal with a Prisoner 'Release the Prisoner' Default / Challenge Fail -1
Deal with a Prisoner 'Release the Prisoner' Rare Event -1
Deal with a Prisoner 'Release the Prisoner' Success -1
Deal with a Prisoner 'Release the Prisoner' Rare Success -1
Put a Prisoner ashore 'Hand over a prisoner for sentencing' Requirement ≥ 1
Put a Prisoner ashore 'Hand over a prisoner for sentencing' Default / Challenge Fail -1
Put a Prisoner ashore 'Sell a prisoner to the Orphanage' Requirement ≥ 1
Put a Prisoner ashore 'Sell a prisoner to the Orphanage' Default / Challenge Fail -1
Tending the Rose Garden 'Offer her a prisoner instead' Requirement ≥ 1
Tending the Rose Garden 'Offer her a prisoner instead' Default / Challenge Fail -1
The Man who Stole the Sun 'Throw him in the brig' Default / Challenge Fail +1
The Man Who Was Determined to Steal the Sun 'Throw him in the brig' Default / Challenge Fail +1
The Prison of Dahut 'Complete a tour of the Prison' Default / Challenge Fail +1
Anthe 'Clear out the Conflagranti' Success +3
Crushing Pressure 'Calm your crew' Default / Challenge Fail +1
Speak with the Cladery Heir 'Give the Cladery Heir a Prisoner to cut open' Requirement ≥ 1
Speak with the Cladery Heir 'Give the Cladery Heir a Prisoner to cut open' Default / Challenge Fail -1
Speak with the Cladery Heir 'Give the Cladery Heir a Prisoner to cut open' Success -1

Interactions in Detail[]

Click Expand on the right for more.

Story Action Required Effect
Wisdom Hand over a Prisoner
    Prisoner ≥ 1

Default:


That Old Fury Capture her alive
    Iron (134 for 100%)

Success:


Deal with a Prisoner Release the Prisoner Default: Rare:
    -1 x Prisoner

    +1 x Crew

Success:
    +1 x Crew

    -1 x Prisoner

Rare Success:
Maroon the Prisoner
    Prisoner ≥ 1

Default:
Consume the Prisoner Default:


Put a Prisoner ashore Hand over a prisoner for sentencing
    Prisoner ≥ 1

Default:
Sell a prisoner to the Orphanage
    Prisoner ≥ 1

Default:


Tending the Rose Garden Offer her a prisoner instead
    Prisoner ≥ 1

Default:


The Man who Stole the Sun Throw him in the brig None Default:


The Man Who Was Determined to Steal the Sun Throw him in the brig None Default:


The Prison of Dahut Complete a tour of the Prison Default:


Anthe Clear out the Conflagranti Success:


Crushing Pressure Calm your crew Default:


Speak with the Cladery Heir Give the Cladery Heir a Prisoner to cut open Default:
    -1 x Prisoner

Success:


Triggered Events[]

Click Expand on the right for more.

Story Requirements Type Location
Deal with a Prisoner
    Prisoner ≥ 1

Story Event (Always :100%) Limbo
Put a Prisoner ashore
    Prisoner ≥ 1

Story Event (Always :100%) Fallen London
Advertisement