Sunless Sea Wiki
(→‎Gaining Terror: fix mutiny link)
(→‎Losing Terror: Pigmote Island -25 Terror changed to -5)
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* [[Salt Lions]] ("Visit the Unmakers" interaction) [[File:SS Stories Terror.png|23px]] <span style="color:green;">-5</span> x [[Terror]]
 
* [[Salt Lions]] ("Visit the Unmakers" interaction) [[File:SS Stories Terror.png|23px]] <span style="color:green;">-5</span> x [[Terror]]
 
* [[Kingeater's Castle]] ("An act of burning faith" interaction, requires [[Terror]] 50+, 1 x [[Fuel]] and 1 x [[Supplies]]) [[File:SS Stories Terror.png|23px]] <span style="color:green;">-25</span> x [[Terror]]
 
* [[Kingeater's Castle]] ("An act of burning faith" interaction, requires [[Terror]] 50+, 1 x [[Fuel]] and 1 x [[Supplies]]) [[File:SS Stories Terror.png|23px]] <span style="color:green;">-25</span> x [[Terror]]
* [[Pigmote Isle]] ("Attend a banquet in your honour" interaction, requires you to side with the Cavies and defeat the Rats. Notable for not having any material requirements.) [[File:SS_Stories_Terror.png|30x30px]] <span style="color:green;">-25</span> x [[Terror]]
+
* [[Pigmote Isle]] ("A banquet in your honour" interaction, requires you to have {{link icon|Pigmote Isle: Mastery}} at 51 or 52. Notable for not having any material requirements.) [[File:SS_Stories_Terror.png|30x30px]] <span style="color:green;">-5</span> x [[Terror]]
   
 
==Videos==
 
==Videos==

Revision as of 16:13, 10 March 2016

Terror
Category Quality
Type Ship Conditions
Data ID 102025
Terror Levels
Level 0 Serene
Level 1-24 Wary
Level 25-49 Nervous
Level 50-74 Fearful
Level 75-99 Haunted
Level 100 Crazed

Terror is a statistic that influences your journey in Sunless Sea. It is also one of the Qualities in Sunless Sea.

Terror level is indicated by the progress bar labeled with a skull icon, and increases by one increment each time the dots encircling the skull icon are fully lit up. Orange dots light up at a rate of +1 per second; red dots light up at a rate of +2 per second. Green dots are slowly extinguished at a rate of -1 per three seconds.

Quality description

"The fear of the wide black zee, and the things beyond."

Game note: Reduce this with Shore Leave, especially in London. When you return to London after time at zee, your Terror will always drop to 50.

Gaining Terror

In order to play smoothly in Sunless Sea, you must keep an eye on your Terror since higher levels of it will result in negative events for you and your crew.

There are several ways your Terror can go up. These include:

  • Sailing without your ship's light enabled;
  • Exploring far from shores and lit areas;
  • Some attacks from enemies can deal Terror damage;
  • Certain interactions or events can give you Terror.

When your Terror reaches 100 points a mutiny is triggered and, if you fail either the Hearts or the Iron challenge, you will get killed and the game ends.

Losing Terror

On the other hand, keeping your level of Terror down is a difficult task. It is best to think that the best way to reduce your Terror is to actually not getting it.

There are several ways to reduce Terror. These include:

  • Sail with your lights on and in lit areas;
  • Explore close to the shores;
  • Upgrade your engines as soon as possible, as the faster you move, the less time you spend in darkness, lowering Terror accumulation rates (note that this will increase your Fuel consumption);
  • Docking at London will remove some points of your Terror;
  • Certain interactions can reduce your Terror like sleeping or exploring London (for a price) or giving Recent News to any Light Ship you encounter.
  • Going to the Surface at Cumaean Canal Staging Area will remove 25 points of Terror in exchange for Fuel and Supplies. (Any subsequent actions on the surface will further reduce Terror, allowing you to cull it to zero before returning below if you take enough of them)
  • Killing enemies

Ports of note for reducing Terror

Videos

Ship Equipment
Forward Equipment
SS Ship Layout
Bridge equipment
Caminus Yards Heart-EnderCaminus Yards 'Bandersnatch'Cotterell & Hathersage Pneumatic Dynamite Torpedo-GunLeadbeater & Stainrod 'Britomart' Flensing-CannonLeadbeater & Stainrod Reconditioned Frigate-Surplus Deck-Gun Mark IILeadbeater & Stainrod 'Seaworm'Leadbeater & Stainrod 'Winnower'Stampshod's 'Calvary' Prong LauncherMemento MoriIcarus in Black Blazing Glim-LampJudgement ResonatorMontaigne ProjectorSoft Glim-LampSpeculative ConsonatorWhithern Optical
Deck Auxiliary Equipment
Caminus Yards HellthrasherCotterell & Hathersage 'Denunciation'Cotterell & Hathersage 'Reproach'Leadbeater & Stainrod Reconditioned Frigate-Surplus Deck-Gun Mark II Anatomical CabinetCaminus Yards Pneumatic RatsenderMonstrous AlmanacSerene AquariumShrine to StoneTorpedo NetsWE ARE CLAYWhispering Trophy-CaseThe Zong of the Zee
Engines Aft Equipment
Caminus Yards 'Compulsion'Cotterell & Hathersage 'Admiralty Special'Cotterell & Hathersage 'Manticore No.4'Elderly Steeple-EngineLeadbeater & Stainrod 'Boadicea'Leadbeater & Stainrod 'Illyrian'The Fulgent ImpellerThe Serpentine Caminus Yards Avid SuppressorConcealed CompartmentSecure CompartmentLeadbeater & Stainrod 'Scorpion'Cotterell & Hathersage 'Discouragement'Caminus Yards 'D__nation'Milebreaker
Ship statistics
Ship Consumables Crew
Engine temperatureEngine powerFuel efficiencyHold capacityHullQuarters ZailorsFuelSupplies TerrorHunger
Qualities
A Cache of CuriositiesA Knight Out of HabitA New FaceA Proposal from a Man of BusinessAddressed AsAmbitionAn Admiralty CommissionAn Infernal FateAnother Day: Where The Wood WasEverything is Probably Perfectly All RightPhoebe's FateQuality of LodgingsSalt's CurseSojourning with the SistersSomeone Back HomeSomething Awaits YouVenturer's DesireYour Own Sweet SkinYour Past