Sunless Sea Wiki
No edit summary
No edit summary
Tag: Visual edit
(33 intermediate revisions by 21 users not shown)
Line 1: Line 1:
  +
{{Infobox journal
  +
|image = SS skullsmall.png
  +
|category = [[Qualities|Quality]]
  +
|type = [[Qualities#Misc|Ship Conditions]]
  +
|linked =
  +
|id = 102025
  +
}}
  +
 
{| class="ss-table" align="right"
 
{| class="ss-table" align="right"
 
! colspan=2| Terror Levels
 
! colspan=2| Terror Levels
Line 20: Line 28:
 
| Crazed
 
| Crazed
 
|}
 
|}
'''Terror''' is a variable that influences your journey in Sunless Sea. This variable can go from 0 to 100 points, being 100 the most terrified.
+
'''{{PAGENAME}}''' is a statistic that influences your journey in [[Sunless Sea]]. It is also one of the [[Qualities]] in [[Sunless Sea]].
  +
  +
'''{{PAGENAME}}''' level is indicated by the progress bar labeled with a skull icon, and increases by one increment each time the dots encircling the skull icon are fully lit up. Orange dots light up at a rate of +1 per two seconds; red dots light up at a rate of +2 per two seconds. Green dots are slowly extinguished at a rate of -1 per five seconds. If your [[crew]] is below a quarter the ship's total crew capacity, twice as many dots will light up at a time.
  +
  +
==Quality description==
  +
''"The fear of the wide black zee, and the things beyond."''
  +
  +
''Game note: <span style="color:teal;">Reduce this with Shore Leave, especially in London. When you return to London after time at zee, your Terror will always drop to 50.</span>''
   
 
==Gaining Terror==
 
==Gaining Terror==
In order to play smoothly in Sunless Sea, you must keep an eye on your '''Terror''' since higher levels of it will result in negative events for you and your crew.
+
In order to play smoothly in [[Sunless Sea]], you must keep an eye on your '''{{PAGENAME}}''' since higher levels of it will result in negative events for you and your [[crew]].
   
There are several ways your Terror can go up. These include:
+
There are several ways your '''{{PAGENAME}}''' can go up. These include:
* Sailing without you ship's light enabled;
+
* Sailing without your ship's light enabled outside of lit areas;
  +
* Not zailing close to shore;
* Exploring far from shores and lit areas;
 
* Some attacks from enemies can deal Terror damage;
+
* Some attacks from enemies can deal '''{{PAGENAME}}''' damage;
* Certain interactions or events can give you Terror.
+
* Certain interactions or events can give you '''{{PAGENAME}}'''.
   
When your Terror reaches 100 points a [[mutiny]] is triggered and, if you fail the [[Hearts]] challenge, you will get killed and the game ends.
+
When your '''{{PAGENAME}}''' reaches 100 points a [[MUTINY!|mutiny]] is triggered and, if you fail either the [[Hearts]] or the [[Iron]] challenge, you will be killed and the game ends.
   
 
==Losing Terror==
 
==Losing Terror==
On the other hand, keeping your level of Terror down is a difficult task. It is best to think that the best way to reduce your Terror is to actually not getting it.
+
On the other hand, keeping your level of '''{{PAGENAME}}''' down is a complex task.
  +
 
There are several ways to manage '''{{PAGENAME}}'''. These include:
  +
* Sail with your lights (saves you about 5 terror per 1 fuel crate, one of the strongest methods, but can be problematic in far waters due to fuel storage and acquisition complications, does not work in fog) on and/or in lit areas;
  +
* Sail close to the shores (has to be really close, more often than not that's not an even an option) works best in combination with the lights.
  +
* Reducing the time spend at sea (not exploring, not fighting, and not taking detours), obviously very situational.
  +
* Many port interactions can reduce your '''{{PAGENAME}}''' either for free or for a price.
  +
* Many port interactions can increase your terror as well. Knowing when to avoid them and when to take advantage of them is at the core of the terror management. So is planning the routes that let you use the right ports at the right times.
  +
* Having an affair with an officer. Although starting an affair with an officer can be saved for getting out of a tough spot.
  +
*Killing enemies.
  +
  +
Ports of note for reducing '''{{PAGENAME}}'''
  +
* [[Rosegate]] ("Sample a high quality cigar") [[File:SS skullsmall.png|23px]] <span style="color:green;">-3</span> x [[Terror]] for 12 [[echo]]. The best place to reduce terror, at 1 point per four echoes. No SAY limits. Requires Zubmarine.
  +
* [[Frostfound]] ("Take tea with the squatters at the dock" interaction) [[File:SS skullsmall.png|23px]] <span style="color:green;">-10</span> x [[Terror]]. Requires [[Something Awaits You|SAY]].
  +
* [[Mangrove College]] ("Eat, drink, be merry" interaction) [[File:SS skullsmall.png|23px]] <span style="color:green;">-10</span> x [[Terror]]. Requires [[Something Awaits You|SAY]].
  +
* [[Salt Lions]] ("Visit the Unmakers" interaction) [[File:SS skullsmall.png|23px]] <span style="color:green;">-5</span> x [[Terror]]. Requires [[Something Awaits You|SAY]].
  +
* [[Kingeater's Castle]] ("An act of burning faith" interaction, requires [[Terror]] 50+, 1 x [[Fuel]] and 1 x [[Supplies]]) [[File:SS skullsmall.png|23px]] <span style="color:green;">-25</span> x [[Terror]]
  +
* [[Pigmote Isle]] ("A banquet in your honour" interaction, requires you to have {{link icon|Pigmote Isle: Mastery}} at 51 or 52.) [[File:SS skullsmall.png|30x30px]] <span style="color:green;">-5</span> x [[Terror]]. Requires [[Something Awaits You|SAY]].
  +
* [[Visage]] ("End your performance and leave the island" interaction, requires you to have [[File:SS masksmall.png|23px]] [[Visage: Expertise in Parts]] ≥ 7, [[File:SS gleamsmall.png|23px]] [[Visage: Ritual Participant]] ≥ 0, and to not have been kicked off the island.) [[File:SS skullsmall.png|30x30px]] <span style="color:green;">-10</span> x [[Terror]]. Requires [[Something Awaits You|SAY]]. Though that's the ONLY way to use your [[Something Awaits You|SAY]] in Visage and the terror reduction is only a small part of what you get out of it.
  +
* [[Port Carnelian]] [[File:SS skullsmall.png|30x30px]] <span style="color:green;">-5</span> x [[Terror]] for 20 [[echo]], doesn't require [[Something Awaits You|SAY]]. (That's a better deal than sleeping in [[Fallen London|London]], unless you have other menaces to deal with or need restful nights.)
  +
* '''[[The Chelonate]] [[File:SS skullsmall.png|30x30px]] <span style="color:green;">-15</span> x [[Terror]]''' for 30 [[echo]] and, unless you pass the 167 [[iron]] check - 1 [[crew]]. Doesn't require [[Something Awaits You|SAY]] either.
  +
* And of course [[London]], where you can:
  +
**[[Returning to London|Turn all your terror above 50 into nightmares]]'''. Ouch!'''
  +
** '''[[Fallen London|Carouse in Wolfstack Docks]]''' once per SAY for:
  +
*** 20% chance of [[File:SS skullsmall.png|30x30px]] <span style="color:green;">-3</span> x [[Terror]] for 10 E.
  +
*** 56% chance of [[File:SS skullsmall.png|30x30px]] <span style="color:green;">-5</span> x [[Terror]] for 30 E.
  +
*** 24% chance of [[File:SS skullsmall.png|30x30px]] <span style="color:green;">-5</span> x [[Terror]] for 10 E and Romance.
  +
** Spend [[Time with your Family]] for [[File:SS skullsmall.png|30x30px]] <span style="color:green;">-20</span> x [[Terror]] once per SAY.
  +
** Rest (depending on your house quality) as many times as you want to at the rate of:
  +
***[[File:SS skullsmall.png|30x30px]] <span style="color:green;">-1</span> x [[Terror]] for 10 E. (Room)
  +
*** [[File:SS skullsmall.png|30x30px]] <span style="color:green;">-15</span> x [[Terror]] for 100 E. (House)
  +
*** [[File:SS skullsmall.png|30x30px]] <span style="color:green;">-20</span> x [[Terror]] for 100 E. (Mansion)
   
  +
==Videos==
There are several ways to reduce Terror. These include:
 
  +
{{#ev:youtube|enBHhrXi63Y}}
* Sail with your lights on and in lit areas;
 
* Explore close to the shores;
 
* Upgrade your [[engines]] as soon as possible, as the faster you move, the less time you spend in darkness, lowering Terror accumulation rates;
 
* Docking at [[London]] will remove some points of your Terror;
 
* Certain interactions can reduce your Terror like sleeping or exploring [[London]] (for a price) or giving [[Recent News]] to any [[Light Ship]] you encounter.
 
* Going to the [[Surface]] at [[Cumean Canal Staging Area]] will remove 25 points of Terror in exchange for [[Fuel]] and [[Supplies]]
 
   
  +
{{Ship Systems}}
  +
{{Navbox qualities}}
  +
[[Category:Sunless Sea qualities]]
 
[[Category:Sunless Sea ship statistics]]
 
[[Category:Sunless Sea ship statistics]]

Revision as of 23:49, 26 September 2021

Terror
SS skullsmall
Category Quality
Type Ship Conditions
Data ID 102025
Terror Levels
Level 0 Serene
Level 1-24 Wary
Level 25-49 Nervous
Level 50-74 Fearful
Level 75-99 Haunted
Level 100 Crazed

Terror is a statistic that influences your journey in Sunless Sea. It is also one of the Qualities in Sunless Sea.

Terror level is indicated by the progress bar labeled with a skull icon, and increases by one increment each time the dots encircling the skull icon are fully lit up. Orange dots light up at a rate of +1 per two seconds; red dots light up at a rate of +2 per two seconds. Green dots are slowly extinguished at a rate of -1 per five seconds. If your crew is below a quarter the ship's total crew capacity, twice as many dots will light up at a time.

Quality description

"The fear of the wide black zee, and the things beyond."

Game note: Reduce this with Shore Leave, especially in London. When you return to London after time at zee, your Terror will always drop to 50.

Gaining Terror

In order to play smoothly in Sunless Sea, you must keep an eye on your Terror since higher levels of it will result in negative events for you and your crew.

There are several ways your Terror can go up. These include:

  • Sailing without your ship's light enabled outside of lit areas;
  • Not zailing close to shore;
  • Some attacks from enemies can deal Terror damage;
  • Certain interactions or events can give you Terror.

When your Terror reaches 100 points a mutiny is triggered and, if you fail either the Hearts or the Iron challenge, you will be killed and the game ends.

Losing Terror

On the other hand, keeping your level of Terror down is a complex task.

There are several ways to manage Terror. These include:

  • Sail with your lights (saves you about 5 terror per 1 fuel crate, one of the strongest methods, but can be problematic in far waters due to fuel storage and acquisition complications, does not work in fog) on and/or in lit areas;
  • Sail close to the shores (has to be really close, more often than not that's not an even an option) works best in combination with the lights.
  • Reducing the time spend at sea (not exploring, not fighting, and not taking detours), obviously very situational.
  • Many port interactions can reduce your Terror either for free or for a price.
  • Many port interactions can increase your terror as well. Knowing when to avoid them and when to take advantage of them is at the core of the terror management. So is planning the routes that let you use the right ports at the right times.
  • Having an affair with an officer. Although starting an affair with an officer can be saved for getting out of a tough spot.
  • Killing enemies.

Ports of note for reducing Terror

  • Rosegate ("Sample a high quality cigar") SS skullsmall -3 x Terror for 12 echo. The best place to reduce terror, at 1 point per four echoes. No SAY limits. Requires Zubmarine.
  • Frostfound ("Take tea with the squatters at the dock" interaction) SS skullsmall -10 x Terror. Requires SAY.
  • Mangrove College ("Eat, drink, be merry" interaction) SS skullsmall -10 x Terror. Requires SAY.
  • Salt Lions ("Visit the Unmakers" interaction) SS skullsmall -5 x Terror. Requires SAY.
  • Kingeater's Castle ("An act of burning faith" interaction, requires Terror 50+, 1 x Fuel and 1 x Supplies) SS skullsmall -25 x Terror
  • Pigmote Isle ("A banquet in your honour" interaction, requires you to have SS Pigmote Isle Mastery Pigmote Isle: Mastery at 51 or 52.) SS skullsmall -5 x Terror. Requires SAY.
  • Visage ("End your performance and leave the island" interaction, requires you to have SS masksmall Visage: Expertise in Parts ≥ 7, SS gleamsmall Visage: Ritual Participant ≥ 0, and to not have been kicked off the island.) SS skullsmall -10 x Terror. Requires SAY. Though that's the ONLY way to use your SAY in Visage and the terror reduction is only a small part of what you get out of it.
  • Port Carnelian SS skullsmall -5 x Terror for 20 echo, doesn't require SAY. (That's a better deal than sleeping in London, unless you have other menaces to deal with or need restful nights.)
  • The Chelonate SS skullsmall -15 x Terror for 30 echo and, unless you pass the 167 iron check - 1 crew. Doesn't require SAY either.
  • And of course London, where you can:

Videos

Ship Equipment
Forward Equipment
SS Ship Layout
Bridge equipment
Caminus Yards Heart-EnderCaminus Yards 'Bandersnatch'Cotterell & Hathersage Pneumatic Dynamite Torpedo-GunLeadbeater & Stainrod 'Britomart' Flensing-CannonLeadbeater & Stainrod Reconditioned Frigate-Surplus Deck-Gun Mark IILeadbeater & Stainrod 'Seaworm'Leadbeater & Stainrod 'Winnower'Stampshod's 'Calvary' Prong LauncherMemento MoriIcarus in Black Blazing Glim-LampJudgement ResonatorMontaigne ProjectorSoft Glim-LampSpeculative ConsonatorWhithern Optical
Deck Auxiliary Equipment
Caminus Yards HellthrasherCotterell & Hathersage 'Denunciation'Cotterell & Hathersage 'Reproach'Leadbeater & Stainrod Reconditioned Frigate-Surplus Deck-Gun Mark II Anatomical CabinetCaminus Yards Pneumatic RatsenderMonstrous AlmanacSerene AquariumShrine to StoneTorpedo NetsWE ARE CLAYWhispering Trophy-CaseThe Zong of the Zee
Engines Aft Equipment
Caminus Yards 'Compulsion'Cotterell & Hathersage 'Admiralty Special'Cotterell & Hathersage 'Manticore No.4'Elderly Steeple-EngineLeadbeater & Stainrod 'Boadicea'Leadbeater & Stainrod 'Illyrian'The Fulgent ImpellerThe Serpentine Caminus Yards Avid SuppressorConcealed CompartmentSecure CompartmentLeadbeater & Stainrod 'Scorpion'Cotterell & Hathersage 'Discouragement'Caminus Yards 'D__nation'Milebreaker
Ship statistics
Ship Consumables Crew
Engine temperatureEngine powerFuel efficiencyHold capacityHullQuarters ZailorsFuelSupplies TerrorHunger
Qualities
A Cache of CuriositiesA Knight Out of HabitA New FaceA Proposal from a Man of BusinessAddressed AsAmbitionAn Admiralty CommissionAn Infernal FateAnother Day: Where The Wood WasEverything is Probably Perfectly All RightPhoebe's FateQuality of LodgingsSalt's CurseSojourning with the SistersSomeone Back HomeSomething Awaits YouVenturer's DesireYour Own Sweet SkinYour Past