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Saviour's Rocks
Saviour's Rocks (Map)
SS Locations Saviour's Rocks Map
Saviour's Rocks (Gazetteer)
SS Locations Saviour's Rocks
Located in Gossamer Way
Ports The Nativity
Shops Harbour Provisioners
Shipyard None

Spiders? Lots of spiders! Saviour's Rocks is their lair located in the Gossamer Way.

Port description[ | ]

"The sound of their constant motion is like pebbles on a beach..."

Overview[ | ]

The story of the terrifying Sorrow Spiders starts here, with SS gossamerway portsmall Preparing for the Festival of Silk, and ends in one of two ways - becoming a Stooge of Spiders, or a Scourge of Spiders. Both options are pretty awesome, and also pretty high level. It's worth having two Captains explore both paths. The progress and ultimate outcome is mapped through the Quality SS spiderflorencesmall Saviour's Rocks: Caught in the webs of Saviour's Rocks, although there are a lot of Qualities involved in this Story, and it can get a little confusing. We've tried to explain them when they come up, but please note on the talk pages if there's something unclear.

Whichever outcome you're aiming for, they both start the same way: SS gossamerway portsmall Preparing for the Festival of Silk - details are in the notes alongside each action. Once prepared, it's SS blindfoldedemissarygaz Into the Spider's Web, where you'll learn some background about the Sorrow Spiders. Then, to SS spidertreegaz The Web of Stone, where the decision is made.

Becoming a Stooge of Spiders[ | ]

This will ultimately take a lot of very high SS ironsmall Iron, SS mirrorssmall Mirrors or SS heartssmall Hearts checks, and generate a lot of SS skullsmall Terror, so make sure you have some way to manage it (if SS Locations Kingeater's Castle Kingeater's Castle is nearby, you can manage it there). At SS spidertreegaz The Web of Stone, pick any action except SS flamessmall Burn the Tree of Seasons. You'll need a very high SS veilssmall Veils score if you want to do some extreme Spider Spying, but there's no penalty if you don't manage it. Then it's off to SS spidertreegaz A council of sorrow, which will lead you to SS nocturnesmall The Wreck of the Nocturne and SS nocturnesmall The Secret of the Nocturne. After which, return here to Report back to the Web of Stone and attend A council of joy. Grab the Captain of the Nocturne here if you can. It will make the next mission significantly easier. Then back to the Nocturne to set sail on The Final Voyage of the Nocturne, which, when complete, will finally start The Festival of Silk. At that point, simply speak to Emissary at any point to receive a SS enigmasmall Searing Enigma and your Stoogehood.

Becoming a Scourge of Spiders[ | ]

Slightly shorter in length, this. When at SS spidertreegaz The Web of Stone, select the action 'Behold the Tree of Seasons', and then (attempt) to burn it down it's a very hard SS ironsmall Iron challenge. Note that this will add SS bloodstainsmall Menaces: Wounds (1 on success, 2 on failure) so ensure you're healthy and that it won't immediately kill you. A dead scourge is no scourge at all. Whether or not you're successful, return to Saviour's Rocks to find that there is no Festival of Silk for which to prepare. You can explore a little (see SS Story Event The Scuttering Reaches The Scuttering Reaches and SS blackgaz Silence of the Nativity but until you have SS gamekeeper cottagesmall Something Awaits You, there's no progress to be made.

Return once Something *does* Await You, and you'll find SS blackgaz Everything remains deathly quiet, but you persevere, and you'll gain your the title of Scourge of the Spiders and discover SS nadircobwebgaz The Webbed Port.

Port Options[ | ]

Depending on the story progress, the default port will be one of


Interactions[ | ]

These are all the interactions that can be picked directly from cards in the port, although not all of them will always be available. See each heading for more details on how and when they appear.

The Scuttering Reaches[ | ]

SS Story Event The Scuttering Reaches

Scuttering Reaches

Intricate webs stretch into a darkness where the shadows are never entirely still. Gossamer threads stolen by the breeze tickle the goosebumps on your skin. A thousand unseen eyes promise a million more.

Actions Requirements Effects Notes
Bring light into the darkness

The sorrow-spiders avoid the candlelight, but not out of any sense of fear. Though far from tolerant of outsiders, they care little enough for their abandoned webs to turn a blind eye to at least a little scavenging. Up to a point.

Failed event Trade Foxfire Candles and Terror for Bolts of Spider-Silk.

Available as long as you haven't burned the place down.

Terror without

As the lights of the Nativity fade and the candles starts to flicker, the darkness of the Reaches becomes unbearable. Empty-handed but alive, you hurry back to the relative warmth and safety of the port.

Rare failed event (15%)
A message in a web?

How curious! In the depths of a seemingly abandoned cave, the word HUMBLE is scrawled across a wall in letters of finest silk. Next to it, a second web reads RADIANT. And next to that... wait... LOOK UP?

Fortunately, the sorrow-spider that drops down onto your face is just a little too slow. As it messily spreads out under your boot, the terrified little piglet in the corner seems overjoyed that its long nightmare is finally over. Almost as overjoyed as the crew will be to find their rations this evening finally feature some pig.

Successful event
A scrap of success!

Venturing into many caves and crannies, you gather enough silk to fill a crate. The audible hostility in the air by the end though makes it clear the sorrow-spiders will only overlook so much of this.

Rare successful event (5%)
A prize of silk!

Never let it be said the Scuttering Reaches are without treasures. The desiccated body of a careless Widow is tangled in an ancient web, his satchel of fully processed silk still hanging from his shoulder. Recovering it is grisly, but worth it.

Risk exploring without candles

In this wasteland, only the false-stars in the roof of the Neath illuminate the webs and ruins the sorrow-spiders call home. You may still stumble upon something though. Or indeed, into something.

Failed event Trade Terror for Bolts of Spider-Silk.
Stumbling through the dark

The Reaches are no place to explore without some form of light. The endless sorrow-spiders surrounding you are less keeping their distance than enjoying the free show.

It soon becomes clear; this is a fool's errand. Being no fool, at least not today, you return to port empty-handed and shivering, but at least unscathed.

Rare failed event (15%)
Caught!

Stumbling over rock and long abandoned stone, you find yourself twisted in a web that wraps tight around your limbs. Hairy legs brush across your frozen face and skin as the sorrow-spiders investigate their prize; their harvest of the precious soft apples delayed only until the futile thrashing gives way to terrified exhaustion.

But instead, you wake to find yourself on the ground, the web cut and your captors nowhere to be seen. Someone has rescued you, but who? Why? And from where comes the sick, lingering fear that you may come to regret this act of anonymous generosity?

Successful event
A party of Weavers

Deep in the darkness by a bridge of webs, a small group of Weavers gather silk from their acrimonious masters' abandoned webs. Their lack of sight hardly seems to affect the silent precision of the work, all done to a rhythm drummed by something only they can hear. When they leave though, they take all of their harvest with them save for a few useless scraps.

Rare successful event (30%)
A party of Weavers

Deep in the darkness by a bridge of webs, a small group of Weavers gather silk from their acrimonious masters' abandoned webs. Their lack of sight hardly seems to affect the silent precision of the work, all done to a rhythm drummed by something only they can hear. Rejected silks are simply left on the ground, their inferiority not visible to regular eyes.

Visit the Web of Stone

You know the way. Perhaps the sorrow-spiders have further tasks for a trustworthy zailor.

A blockade of silk

You are no longer welcome across the webbed bridge. The sorrow-spiders have no more need of you.

Return to the sorrow-spiders' territory

The silence of the Reaches is broken by a low hiss that drills through your bones and teeth. The hate of the sorrow-spiders is the sound of uncountable legs beating a singular war-drum. Nothing good can come of this.

Failed event Uhm. Don't do this.
Rage of the sorrow-spiders

For a few precious minutes, it seems the sorrow-spiders are held at bay by the sad green glow. The second it flickers, that fantasy dies. It was not the dark they were waiting for, merely a signal. Fortunately you are still just... just... close enough to your ship to escape unscathed, save a few haunting memories. Not everyone however is so lucky.

Rare failed event (10%)
Anger of the sorrow-spiders

For a few precious minutes, it seems the sorrow-spiders are held at bay by the increasingly sad candlelight. Soon enough though, you find yourself surrounded. As the light flickers, a sea of hatred pours in from all sides to fill the new darkness.

Successful event
Wrath of the sorrow-spiders

For a few precious minutes, it seems the sorrow-spiders are held at bay by the candlelight. The second it flickers, that fantasy dies. It was not the dark they were waiting for, merely a signal. Fortunately you are still just... just... close enough to your ship to fight through unscathed, save for a few haunting memories of teeth and hair and venom to replay in many a nightmare to come.

Preparing for the Festival of Silk[ | ]

SS Locations Saviour's Rocks

Preparing for the Festival of Silk

This path is available when Saviour's Rocks: The Festival of Silk = 0 (e.g. the Festival has not yet started in any way, nor been cancelled - essentially, from the first time you visit). It's where you pick up Port Reports, and other basic interactions, as well as start off the main story. If you complete the Stooge plotline, this will be replaced by The Port of the Nativity. If you complete the Scourge plotline, it'll be replaced by The Webbed Port.

The glumness of the Nativity is broken by the reds and golds of freshly hung banners. Spider-worshipping Weavers and Widows guide the traders in readying their celebration of gratitude to the 'generous neighbours' that silently watch over them from the shadows.

Actions Requirements Effects Notes
Assist with festival preparations

The assistance of an experienced captain and crew will hardly be turned down.

Quiet murmurs of appreciation

The traders of the Nativity have little practice showing appreciation, but at least put in an effort. In particular, they not entirely accidentally let slip the secret of the 'Accord of Grace' - a hospitality granted visitors by the generous neighbours of whom they will speak no ill.

They do however hint that this only applies to travellers arriving through the port. Those unlucky enough to run aground on the Rocks can consider themselves... but no. No. A sorrow-spider might hear something they would of course never say.

Easy first step.
Meet with an Emissary of Spiders

He has witnessed much, yet seen nothing, since the sorrow-spiders he serves harvested his eyes.

"Ah, my good sir. Or is it Madame? Or another salutation perhaps? Pardon my ignorance."

He taps his blindfold. "The honour of serving the acrimonious masters does somewhat leave one at a disadvantage in matters of detail." He smiles. "Blind to light is not, however, deaf to rumour. I wonder, might I prevail upon the good natured individual I have heard contributed so much to our little festival? Splendid. Splendid..."

He leans in close. "My benefactors have charged me with seeking... a special sustenance for a special occasion. I am sure an experienced zailor such as yourself sees through the necessary euphemism. Shall we say, unfortunates of little future, such as your tomb-colonists? Were perhaps a select few to find a different destination for the greater good, I can promise more than fair compensation for any subsequent regrets."

They now want Tomb-Colonists. You can find these at Zee, randomly inside Monsters, or if you're entirely lacking in morals, just bring an unsuspecting Last Tour from Venderbight.
Deliver the tomb-colonists

You've been to Venderbight. Perhaps this is doing them a favour.

The grisly delivery is made

The Emissary of Spiders has a pair of strong traders load the unfortunate tomb-colonists onto a rickety, already well-stocked supply cart. It would be preferable not to be around when they wake up, but that seems unlikely. The Emissary bids you join him on the cart, now so burdened that the only place to sit is on the coffins.

"A reward was promised, was it not?" he says, settling himself down on a silk cushion. "Come! The esurient masters demand an audience."

The Haunted Doctor

"Please. I must leave this terrible place. The sorrow-spiders will not take me back. Please."

Welcome aboard!

The Haunted Doctor hurries aboard the ship. He pauses, looking at the cursed wasteland of Saviour's Rocks. "The Lady said I would never be able to get it back once it was thrown away. I see she was... never mind. Is this my cabin? Yes. It is more than I deserve."

A free way to get the Haunted Doctor.

Game Note: The Haunted Doctor increases Hearts and Pages.

A prisoner bound by webs

He gasps for water as the town conducts its business around him. Not a man dares even meet his eyes.

Offend not the generous neighbours

The death of thirst is far from their strongest reprimand to those who would spurn their protection.

A thief of silk

You see him trying to steal from the festival while pretending to gather new banners to hang.

All avert their eyes as he is dragged away

The sorrow-spiders see all that happens in their domain. Their justice is swift and final. It is not a thing to be discussed, merely witnessed, for the future education of all who might violate their rules.

Trade Supplies for Silk

The fine silk of Saviour's Rocks is the most coveted in the Neath. There can be no better time to acquire some without the usual traders' markup.

A fine trade!

"We'll only be needing to stock up on supplies like this 'til after the Festival of Silk," warns the merchant, as his people load your goods onto the ship. "It'll be back to Echoes like regular after that, but still, you come see me and I'll give you a deal that'd turn Mr Veils' cloak white."

He pauses for a moment, checking the shadows on instinct. "Course, if anyone asks, I never said that."

Assuming you buy supplies in London, this generates +20 x Echoes of profit on average. (between +10 and +60 depending on how often the Rare event fires)
Rare event (20%)
A fine bonus!

The merchant whistles as he opens the crate and finds a couple of bottles of Morelways 1872, apparently rejected by the crew for being fancy toff-water. "Morelways! You don't know how I've dreamed of this stuff since coming here. That Greyfields piss? A vintage for schoolgirls!"

He pops the cork and takes a swig, an unpracticed look of happiness spreading across his face. At his gesture, an extra crate is loaded onto your ship.

Compile a Port Report

The silk-traders of the Nativity know better than to risk loose chatter. Still, a little contribution to their festival may loosen their tongues.

An off-the-cuff, scripted response

The silk traders don't talk much. In particular, they don't talk of the sorrow-spiders at their feet, over their heads or crawling over them as they sleep. Spiders? We'll not be having that kind of talk about the generous neighbours, they say with haste, in raised voices.

Take the report to The Admiralty Survey Office in London for +1 x Admiralty's Favour and +50 x Echo.
A delivery of 'Trinkets'

An almost entirely legitimate silk-trader urgently requests your help with a delivery to Fallen London.

"Trinkets?"

"Just trinkets," confirms the man, holding out the box. From inside comes a slight cracking sound, a hiss, a scratch that hints at nail on wood.

"Trinkets," he repeats, not meeting your eyes.

Deliver this item to London and gain 100 x Echoes. Events only differ in the text outcome.
Rare event (50%)
"Trinkets?"

"Just trinkets," confirms the man, holding out the box. Shaking it, you hear a rattling and see a sudden look of horror on the man's face. He says nothing though, merely backs away as quickly as good manners permit.

Put a blemmigan ashore

Dark and dank: just how they like it.

An unseemly brawl

The blemmigan whirls across the quay and under a silk-merchant's stall, occasioning some alarm. Gone from your life! Your duty is done!

Not quite. With a furious insectile screech, sorrow-spiders converge on the stall. The blemmigan is driven into the open! It smashes one spider-carapace with its beak, vaults another spider in a flash of fungal dexterity, fences tendril-to-chelicerae with a third as they both dash up a wall. Then it's gone into the webs, its hyphal slimes protecting him from their sticky adhesions. Spiders pour after it. Who will know its end? Not you. You had nothing to do with this. If anyone asks, you were probably never even here.

The Port of the Nativity[ | ]

SS Locations Saviour's Rocks

The Port of the Nativity

This is the default port, available after you 'earn' SS spiderflorencesmall Saviour's Rocks: Caught in the webs of Saviour's Rocks = 75 (A Stooge of Spiders) and SS spidersilkgaz Saviour's Rocks: The Festival of Silk = 2 (The Festival of Silk is over), and replaces SS gossamerway portsmall Preparing for the Festival of Silk.

With the Festival of Silk over, the Nativity returns to its usual grey gloom. The people work under the silent but omnipresent supervision of their 'generous neighbours', dreaming of the day a year hence when colour will again be permitted in their lives.

Actions Requirements Effects Notes
Haggle with a silk trader

It would be a shame not to purchase some silks while here. The merchants of Fallen London always overprice them so terribly.

A splendid deal

The silk of Saviour's Rocks is beloved throughout the Neath. Most do however try not to give too much thought to where it originally comes from.

On average, this is 61% cheaper than buying silk in London, and would turn a profit of 11 echoes per hold slot if hauled back to London.

This option can be considered as one of the rewards for dealing with the spider's issues.

Rare event (20%)
An excellent deal!

With a little help from your silver tongue, you talk the merchant's price down a little.

The Haunted Doctor

"Please. I must leave this terrible place. The sorrow-spiders will not take me back. Please.

Welcome aboard!

The Haunted Doctor hurries aboard the ship. He pauses, looking at the cursed wasteland of Saviour's Rocks. "The Lady said I would never be able to get it back once it was thrown away. I see she was... never mind. Is this my cabin? Yes. It is more than I deserve."

Game Note: The Haunted Doctor increases Hearts and Pages.
A new resident for Venderbight

The Former Captain of the Nocturne prays that the compassion of a fellow captain will provide him passage.

There is no returning to Fallen London

The tomb-colonies will be a fitting retirement. In time, perhaps he will recover from his ordeal. For now though a sealed box in the hold awaits.

He wants to go to Venderbight
Compile a Port Report

The silk-traders are back at work. It's lonely and isolated work though; a trade of news should go down well.

An off-the-cuff, scripted response

The silk traders don't talk much. In particular, they don't talk of the sorrow-spiders at their feet, over their heads or crawling over them as they sleep. Spiders? We'll not be having that kind of talk about the generous neighbours, they say with haste, in raised voices.

You will no longer need to bring wine, wasting a hold space, for a port report. Can be considered as another reward for dealing with the spider's issues.
Put a blemmigan ashore

Dark and dank: just how they like it.

An unseemly brawl

The blemmigan whirls across the quay and under a silk-merchant's stall, occasioning some alarm. Gone from your life! Your duty is done!

Not quite. With a furious insectile screech, sorrow-spiders converge on the stall. The blemmigan is driven into the open! It smashes one spider-carapace with its beak, vaults another spider in a flash of fungal dexterity, fences tendril-to-chelicerae with a third as they both dash up a wall. Then it's gone into the webs, its hyphal slimes protecting him from their sticky adhesions. Spiders pour after it. Who will know its end? Not you. You had nothing to do with this. If anyone asks, you were probably never even here.

Report back to the Web of Stone[ | ]

This option will appear after completing Preparing for the Festival of Silk all the way through to A council of sorrow and actually do something when your Saviour's Rocks: The Fate of the Nocturne is ≥ 10 (which is the case after completing The Secret of the Nocturne).

Hospitality or not, you sense it would be a very bad idea to return empty-handed. A Weaver stands ready to receive the good news.

Actions Requirements Effects Notes
The Secret of the Nocturne

Here is what they sent you to find. Hopefully.

SS nocturnesmall Saviour's Rocks: The Fate of the Nocturne ≥ 10

She bids you follow her into the Reaches

There is no cart this time. This will be a long walk.

Triggers event: SS spidertreegaz A council of joy

The Festival of Silk[ | ]

SS spidersilkgaz

The Festival of Silk

This set of options will appear when Saviour's Rocks: The Festival of Silk = 1 (The Festival of Silk has begun), which happens when you've completed The Final Voyage of the Nocturne. See the Overview section for more info. You get to do 7 things here, and remember, you don't have to do them all at once! Saving the terror reduction for when you need it might not be a bad idea.

Once a year, the Nativity explodes with forbidden music and colour. Silks the envy of any in the Neath stream from every ship in a rainbow of red, green and gold.

Actions Requirements Effects Notes
Eat, drink, be merry!

It's almost as if there are no spiders at all!

The mushroom wine flows free

A spider on your head? There's a spider on YOUR head. No, no really. But with this much still to drink before dawn, who even cares?

Only the text varies. This is not great value.
Rare event (50%)
What's this? A dead one of those!

It is a hilarious joke! But nobody laughs. They don't even look. Do they shift slightly away from you? Some people just don't understand comedy.

Enjoy the entertainments

As the mushroom wine flows, the atmosphere becomes increasingly like home.

She peels them away, one at a time

A crowd has gathered around a lithe dancer clothed in veils. They flutter into the audience one by one, caught and clutched and their perfume drunk deep by the rowdy audience. The hollering soon changes though as, still clothed in little but scandal, she disappears behind a conveniently placed bit of painted scenery and an obese dockworker emerges to finish the job.

Nobody feels a desire to sniff his silks. Though he does still gets his share of cat-calls.

This, however, is very cheap terror reduction
Rare event (50%)
A dive into silks

There is a huge pile of it placed in the tallest ship in the Nativity's frozen flotilla, atop which a well-nailed plank now stretches for those that dare walk it. Spurred by the mocking challenges of the traders, you find yourself facing a drop a good deal higher than it looked from the ground. But there's no backing out now. The silks open up to greet you; cool, soft, embracing.

Spin a few zee-ztories

The drunken crowd cheers at the promise of tales of adventure, the more fanciful the better.

Failed event Good choice if you can make the Pages check
Did you hear the one about...

...a ring of rostygold forged by leaders of the Iron Republic that can only be destroyed by being dropped into Mt Palmerston? "Why not just tie it to a trained zee-bat?" demands a Pedantic Listener. The crowd jeers, but the mood is still spoiled.

Rare failed event (50%)
Did you hear the one about...

...the Traitor Empress and the Cantigaster? Scandalous! They don't believe a single solitary word of it, but the way you tell it fills your mug many times over.

Successful event
Did you hear the one about...

...your torrid affair with a gorgeous mermaid... or was it a merman... while sailing the Carnelian Coast? Pah, they scoff. A more blatant falsehood they have never heard! But not one of them actually says to stop.

Rare successful event (50%)
Did you hear the one about...

...a whole new world to the East, where the moon pines for the heart of the ocean? The crowd is transfixed by stories of their forbidden romance; how she strokes its surface to create the waves and it reflects her face that it might share her smile.

The Emissary of Spiders

As the festival draws to a close, he waits by the Reaches to present your hard-earned reward.

A gift, from the pestiferous masters.

The Nocturne? The Lorn-Fluke? Of such things, he will not speak. But his masters appear quite content with how things have resolved, even volunteering a prize secret from their own collection as payment.

"Curiosity can be such a curse, can it not?" says the Emissary of Spiders. "If you are to be absorbed by an enigma I would heartily recommend it be this. A far safer one than any other you shall find here, to be sure."

He bows. And, stroking the sorrow-spider on his shoulder, he returns to his masters, where a tortured Lorn-Fluke already screams for the sake of a secret that never was and another the spiders will never tell.

Game note: This will end the Festival of Silk
  • This finishes the story, giving you a Searing Enigma, in exchange for setting you as a Stooge of Spiders, and ending the Festival. Unless you really need the Enigma *right now*, you're probably better saving the actions to reduce terror when you need it, Stooge of Spiders.

Silence of the Nativity[ | ]

SS blackgaz

Silence of the Nativity

This will appear if you burned down the Tree of Seasons in The Web of Stone section (Caught in the webs of Saviour's Rocks = 98) and Something Awaits You = 0.

The Nativity has been dark since you awoke. Those of the crew that witnessed the sorrow-spiders' rage will not speak of it. Pressed, they only repeat, "Not now. Please."

Actions Requirements Effects Notes
There is a raw, broken certainty in their voices

The Nativity has been dark since you awoke. Those of the crew that witnessed the sorrow-spiders' rage will not speak of it. Pressed, they only repeat, "Not now. Please."

None A time as far in the future as possible

Let it be a matter for another time then. -

Come back when SS gamekeeper cottagesmall Something Awaits You

Everything remains deathly quiet[ | ]

This will appear if you burned down the Tree of Seasons in SS spidertreegaz The Web of Stone section (SS spiderflorencesmall Caught in the webs of Saviour's Rocks ≥ 98[A Spurner of Spiders] and SS spidersilksmall Saviour's Rocks: The Festival of Silk = 5 [The festival is cancelled] and SS gamekeeper cottagesmall Something Awaits You > 0. Basically, SS flamessmall Burn the Tree of Seasons, wait around for SS gamekeeper cottagesmall Something Awaits You, dock, it'll be here.

Not a sound can be heard from the port. Not a single light flickers beyond the docks.

Actions Requirements Effects Notes
Investigate the Nativity

What happened to the Festival of Silk? What happened to the traders? The crew is finally calm enough to investigate.

Gone. At least, the lucky ones.

A few survivors stumble around, slaves of the sorrow-spiders. The 'generous neighbours' now feast on the corpses of those who fought back against their invasion, weaving webs to completely absorb the Nativity into the Scuttering Reaches. By the docks, the Emissary of Spiders' crucified body hangs from webbing in a clear statement to all that the Accord of Grace that once protected travellers has ended. The sorrow-spiders have no more use for human inefficiencies.

They stole my port report!

The Webbed Port[ | ]

SS nadircobwebgaz

The Webbed Port

This is available when SS spidersilksmall Saviour's Rocks: The Festival of Silk = 6 (The Festival of Silk is cancelled forever), which can be achieved by burning the tree in SS spidertreegaz The Web of Stone and then 'Investigate the Nativity', in SS blackgaz Everything remains deathly quiet above, and replaces the SS gossamerway portsmall Preparing for the Festival of Silk as the default port interaction.

Blackness, webs, spiders, slaves. What remains of the Nativity remains for the sorrow-spiders' convenience and at their diminishing pleasure. Soon it will be absorbed. Lost. Forgotten. A brave survivor promises to sell you Fuel and Supplies if you swear to leave. He will not sail with you. He will wait for any other ship.

Actions Requirements Effects Notes
Compile a Port Report

The Admiralty will want to know about this. They perhaps do not need to know all the details.

It takes little time to prepare

It appears the price of silk is likely to rise quite quickly in the near future.

That's correct. 65% chance you'll just get scared and drop it.
Rare event (65%)
Detected!

A shriek from a shadow. A rattle of legs. The half-finished Report falls from your hand as you race back to the safety of your ship.

Put a blemmigan ashore

Dark and dank: just how they like it.

An unseemly brawl

The blemmigan whirls across the quay and under an upturned boat, occasioning some alarm. Gone from your life! Your duty is done!

Not quite. With a furious insectile screech, sorrow-spiders converge on the boat. The blemmigan is driven into the open! It smashes one spider-carapace with its beak, vaults another spider in a flash of fungal dexterity, fences tendril-to-chelicerae with a third as they both dash up a wall. Then it's gone into the webs, its hyphal slimes protecting him from their sticky adhesions. Spiders pour after it. Who will know its end? Not you. You had nothing to do with this. If anyone asks, you were probably never even here.

Leave the Nativity

You've done all you can do here. Still, at least you can tell yourself that you have the high moral ground.

    SS heartssmall Hearts challenge (167 for 100%)

Failed event Nothing to win or lose here, just some introspection
You do have the moral high ground, right?

One day, perhaps you will convince yourself.

Successful event
You do have the moral high ground, right?

Yes, you successfully convince yourself. Right!

Shops
Arcade of SighsBultitude's House of VisionCaminus YardsCarrow's Naval SurplusDahut ExchangeDaily BreadDearly DepartedDockside MarketFire in the BellyFortune & FortuneHarbour ProvisionersHollow TempleHouse of HarmsHouse of HarvestsHouse of MilksHouse of PleasuresHull-harvestJonah's EndLicensed ExchangeLow ChurchMalebolge ExcavationsMrs Plenty's Shipside ProvisionersPeleghast's PostPortentumRed Stallion PublishingRequisitionsSapphire ExchangeStonemarketTemple of LaboursThe Arrant LimpetThe Charnel LoungeThe Fisher of DawnThe Hunter's CageThe Iron & Misery CompanyThresholdTraveller's FriendUncle Ankle's Lean PlaceWind-Come-CallingWolfstack Exchange
Locations
Ports Abbey RockAdam's WayAestivalAigulAntheAvid HorizonChapel of LightsChelonateCodexCumaean Canal Staging AreaDahutDemeaux IslandEmpire of HandsFallen LondonThe Fathomking's HoldFrostfoundGaider's MournGant PoleGodfallGrand GeodeHideawayHunter's KeepIremIron RepublicIsle of CatsKhan's GloryKhan's HeartKhan's ShadowKingeater's CastleLow BarnetMangrove CollegeMount PalmerstonMutton IslandNookNuncioPigmote IslePolythremePort CarnelianPort CecilRosegateSalt LionsScrimshanderShepherd IslesStation IIIThe UndercrowThe UttershroomVarchasVenderbightVisageWhitherWisdomWrack
Places of Interest An Abyss...The Admiralty Survey OfficeAvernusThe Brass EmbassyDawn MachineDrydockThe EyeThe Forgotten QuarterThe House of the QuestionLight-ShipNaplesQuaker's HavenRoser's WharfSurfaceThe UniversityViennaWolfstack DocksThe Wreck of the NocturneYour Lodgings
Characters Blind BruiserMerchant VenturerThe Dark-Spectacled AdmiralThe FathomkingThe First Curator
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