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The Uttershroom
The Uttershroom (Map)
SS Locations The Uttershroom Map.png
The Uttershroom (Gazetteer)
SS Locations The Uttershroom.png
Located in Myceligaea
Ports Yes
Shops No
Shipyard No
Data ID 158110

The The Uttershroom is located in the Myceligaea sea, home of the blemmigans.

This port became available in the Emerald release.

Port description[]

The queenly core of this spore-haunted sea.

Port interactions[]

SS Interactions The Uttershroom.png The Uttershroom[]

Location description[]

Climb the fungal-fibre ladders to its summit. Shaggy, suspicious villagers scratch a living here, amidst endless clouds of spores and scurrying mobs of plant-animal hybrids. None of them ever leave. "Monsters," one explains darkly. "Zee full of monsters."

Interactions[]

Actions Requirements Effects Notes
Visit the village

Hospitable? Not exactly. But they usually don't chase you off with sticks, and they usually let you sit beside their mildew-smelling fire.

A day of spores

The Uttershroom releases spores according to its own inscrutable schedule. Today, the air is soupy-thick. They coat your hair. They clog your throat. They gather like sleep in the corners of your eyes. Conversation with the shroomers is impossibly hard. You return to the ship, where you find a tiny purple mushroom growing already in your ear...

Visit the village

Hospitable? Not exactly. But they usually don't chase you off with sticks, and they usually let you sit beside their mildew-smelling fire.

A day of stories

The central contradiction of shroomer existence: they hate the Uttershroom, but they'd do anything to avoid leaving. ("Monsters!") Today, they're telling the story of how they came here. It features a shipwreck; a 'rain of orange jewels'; 'the Mother's blessing'. There's a great deal about adversity and survival: and wistful hints about their homeland. Somewhere to the west...

Consume the jarful of tether

The Severe Chemist would pay well for it - but can you put a price on love?

    SS shipwrecksmall.png Wrack: Aiding Research = 5 [The Severe Chemist is waiting on the Uttershroom to collect his jarful of tether]

Tether melts in your mouth

The sand is warm between your toes. The waves haven't yet reached you, but they will soon. You shield your eyes from the sun as best you can, as you look out over the ocean. There! Those are her colours racing along the horizon - and up across the sky!

You race along the shore, waving. Her whistle blows back at you. You'd swear you saw her stick her head out of the window and wave, before turning to the sunset. The waves lap your feet. You breathe deep the smell of salt, and wonder what new sun your lover will visit - and where she'll tattoo the memory.

Give the Severe Chemist the jarful of tether

Brought all the way from Wrack. The Chemist promised you a handsome reward.

    SS shipwrecksmall.png Wrack: Aiding Research = 5 [The Severe Chemist is waiting on the Uttershroom to collect his jarful of tether]

He smiles at you over his teacup; he does not drink. "I commend you. Several other interesting adventurers wilted and died before you in this endeavour." He hands you a check, drains his cup in a gulp, and is soon on his own ship.
Trade honey

"Honey," a shroomer explains. "Everyone wants honey." Life on the Uttershroom is unvarying and occasionally deadly poisonous. The shroomers are desperate for the diversion that prisoner's honey can bring, but vague about what they can pay in return. Supplies, though, at least.

Blemmigans!

The shroomers pile up slabs of sweet mauve shroom-flesh. It's nourishing, although it does taste rather like muddy horse. They also generously throw in a blemmigan - a whistling, eyeless, mobile, fungus-thing.

"Problems? Throw it in sea. No room? Throw it in sea." She shrugs. "Probably it swim. If not, plenty of room in sea."

Trade honey for supplies and blemmigan

"Ah! You return again? You want more blemmigan? We have more blemmigan. Many, many blemmigan. Always more blemmigan."

Always more blemmigan

Here are the piled slabs of mauve fungus-flesh. Atop them, like an attentive dog on a plinth, a watchful blemmigan. "They want new places," the shroomer explains. "Too many blemmigan here. Plant them in six more new places. Mother will be pleased."

A gift

"Psst. Psst. Zeegoer. Here. Shroom has something for you. Fell long ago. Best elsewhere now."

A Ray-Drenched Cinder?

The shroomer won't touch it with her bare skin. Wise. Nor should you. It's scorched and twisted the fungus-flesh that it lies on - its cosmogone glow has dyed the air around it. "Mother of Mushrooms is grateful," explains the shroomer. "You've cast her far. She gives you a jewel."

This is used in The Neathbow, the quest from The First Curator in Venderbight.
Another gift

"Ho! Zeegoer. Here. Shroom has something else for you. No more limbs. Seed now."

Something red

It twitches with uneasy life. "Mother's egg," the shroomer incants eagerly. "Mother's fruit. Touch it. Yes. It will make you strong as Mother. Place it somewhere damp. One day, it will be Daughters."

This is used in your Father's Bones quest.
Gather intelligence

What happens here, on top of a mushroom the size of Marlborough?

A slow survey

The villagers live a shabby but sufficient life. The Uttershroom provides. They are secretive, taciturn, incurious. Ships rarely visit.

Bring the Port Report to The Admiralty Survey Office in London for +1 x Admiralty's Favour and +50 x Echo.
Rare event (20%)
A slow survey

The villagers live a shabby but sufficient life. The Uttershroom provides. They are secretive, taciturn, incurious. Ships rarely visit.

A gaggle of blemmigans - purple-tentacled fungus things - follows you down the rope to your ship, whistling cheerfully. Blemmigans are vicious little monsters, usually, but the ones on the Uttershroom seem friendly. If they trouble you, you could probably throw them overboard.

Search the shroom-top

Fibrous huts, spore-fogs, that endless damp purple smell. Is there anything else?

Buried... treasure?

You pick idly at a scar on the mushroom-rind, and the whole thing peels away. Beneath, in an odd little pocket, lie bundles of ancient, mouldy cloth. Stygian Ivory, like the stuff the Chelonate sell, and something very like a Chelonate harpoon. Did the proud Chelonites come here once? Are they the ancestors of these sorry villagers?

Rare event (50%)
Secret sweetness

There's something different about this patch of mushroom-rind. It's crumbly, friable... you dig into it, and a rich, apply smell emerges from beneath. You've found a pocket of different fungus-stuff - pale green and delicious. Your crew scoops it into buckets. Embedded in it are... fruit? Solacefruit! They grow in swamps, far from here. That's peculiar.

Experiment with your Strange Catch

A mist of spores rises in the distance. What was it the old zailors say? "Give a catch to the Uttershroom, and you'll get..." What was it? Luck? Life? Let's find out.

New growth

Within the hour, purple mycelium spreads throughout the flesh, colonizing your catch with a new vascular system. Another hour, and the catch begins moving again. In the third hour, it starts rhyming. Before it begins composing couplets, you whack it in a jar and store it in your hold.

Encourage your Blemmigan Gallivanter to Explore

It might feel a kinship with this place. It's certainly very mushroomy.

Unaccustomed Silence...

Your ever-present Blemmigan is, for once, nowhere to be seen. The engine room is quiet. Your maps are exactly as you left them – not one is defaced, or crumpled into a ball. Finally, you spot the tip of a tendril poking out from under a pile of unwashed clothing. Your Blemmigan indicates that under no circumstance whatsoever will it be emerging. What could be so bad about the Uttershroom? Did the other mushrooms bully it?

Gallery[]

Locations
Ports Abbey RockAdam's WayAestivalAigulAntheAvid HorizonChapel of LightsChelonateCodexCumaean Canal Staging AreaDahutDemeaux IslandEmpire of HandsFallen LondonThe Fathomking's HoldFrostfoundGaider's MournGant PoleGodfallGrand GeodeHideawayHunter's KeepIremIron RepublicIsle of CatsKhan's GloryKhan's HeartKhan's ShadowKingeater's CastleLow BarnetMangrove CollegeMount PalmerstonMutton IslandNookNuncioPigmote IslePolythremePort CarnelianPort CecilRosegateSalt LionsScrimshanderShepherd IslesStation IIIThe UndercrowThe UttershroomVarchasVenderbightVisageWhitherWisdomWrack
Places of Interest An Abyss...The Admiralty Survey OfficeAvernusThe Brass EmbassyDawn MachineDrydockThe EyeThe Forgotten QuarterThe House of the QuestionLight-ShipNaplesQuaker's HavenRoser's WharfSurfaceThe UniversityViennaWolfstack DocksThe Wreck of the NocturneYour Lodgings
Characters Blind BruiserMerchant VenturerThe Dark-Spectacled AdmiralThe FathomkingThe First Curator
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